3-D computer graphics : a mathematical introduction with OpenGL / Samuel R. Buss.
By: Buss, Samuel R [author]
Language: English Publisher: New York: Cambridge University Press, c2012Description: 1 online resource (xvi, 371 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9780511804991Subject(s): Computer graphics | OpenGL | Three-dimensional display systemsGenre/Form: Electronic books.DDC classification: 006.693 Online resources: Full text available at Cambridge University Press Click here to viewItem type | Current location | Home library | Call number | Status | Date due | Barcode | Item holds |
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EBOOK | COLLEGE LIBRARY | COLLEGE LIBRARY LIC Gateway | 006.693 B966 2012 (Browse shelf) | Available | CL-46216 |
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006.6 V8292 2016 Visual graphic design : advanced | 006.68 M583o 2006 Microsoft office visio professional 2007 | 006.686 K8293 2019 Digital image interpolation in Matlab / | 006.693 B966 2012 3-D computer graphics : a mathematical introduction with OpenGL / | 006.693 Im12 2015 Image, video & 3D data registration : medical, satellite & video processing applications with quality metrics / | 006.693 L135 2019 3D shape analysis : fundamentals, theory, and applications / | 006.696 An548 2016 Animation (3D digital) : advanced |
Includes bibliographical references (p. 353-357) and index.
1. Introduction
2. Transformations and viewing
3. Lighting, illumination, and shading
4
Averaging and interpolation
5. Texture mapping
6. Color
7. Bezier curves
8. B-Splines
9. Ray tracing
10. Intersection testing
11. Radiosity
12. Animation and kinematics
Appendix A. Mathematics background
Appendix Bb RayTracing software package.
This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
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