3-D computer graphics : a mathematical introduction with OpenGL / Samuel R. Buss.

By: Buss, Samuel R [author]
Language: English Publisher: New York: Cambridge University Press, c2012Description: 1 online resource (xvi, 371 pages) : illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9780511804991Subject(s): Computer graphics | OpenGL | Three-dimensional display systemsGenre/Form: Electronic books.DDC classification: 006.693 Online resources: Full text available at Cambridge University Press Click here to view
Contents:
1. Introduction 2. Transformations and viewing 3. Lighting, illumination, and shading 4 Averaging and interpolation 5. Texture mapping 6. Color 7. Bezier curves 8. B-Splines 9. Ray tracing 10. Intersection testing 11. Radiosity 12. Animation and kinematics Appendix A. Mathematics background Appendix Bb RayTracing software package.
Summary: This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
Tags from this library: No tags from this library for this title. Log in to add tags.
    Average rating: 0.0 (0 votes)
Item type Current location Home library Call number Status Date due Barcode Item holds
EBOOK EBOOK COLLEGE LIBRARY
COLLEGE LIBRARY
LIC Gateway
006.693 B966 2012 (Browse shelf) Available CL-46216
Total holds: 0

Includes bibliographical references (p. 353-357) and index.

1. Introduction
2. Transformations and viewing
3. Lighting, illumination, and shading
4
Averaging and interpolation
5. Texture mapping
6. Color
7. Bezier curves
8. B-Splines
9. Ray tracing
10. Intersection testing
11. Radiosity
12. Animation and kinematics
Appendix A. Mathematics background
Appendix Bb RayTracing software package.

This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.

There are no comments for this item.

to post a comment.