The guide to computer simulations and games / Katrin Becker, J.R. Parker.
By: Becker, Katrin
Contributor(s): Parker, J. R. (Jim R.)
Publisher: Indianapolis, Ind. : John Wiley & Sons, 2012Description: xxxiv, 446 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781118009239 (pbk.); 1118009231 (pbk.)Subject(s): Computer-assisted instruction | Computer games -- Design | Computer-assisted instruction -- Design | Educational gamesDDC classification: 371.39/7 | 794.8 LOC classification: QA76.9.C65 | B43 2012Item type | Current location | Home library | Call number | Status | Date due | Barcode | Item holds |
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COLLEGE LIBRARY | COLLEGE LIBRARY SUBJECT REFERENCE | 371.397 B388 2012 (Browse shelf) | Available | CITU-CL-44003 |
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371.395 Sch52 1997 Group processes in the classroom / | 371.395 Sch52 2001 Group processes in the classroom / | 371.396 R837 1986 Comprehending academic lectures / | 371.397 B388 2012 The guide to computer simulations and games / | 371.3990941 H783 1998 Education and dramatic art / | 371.4/25 H433 1972 Vocational guidance and career development in the schools : toward a systems approach / | 371.4 Er37 2007 Transforming the school counseling profession / |
Includes bibliographical references and index.
Spoilers -- Fundamentals -- Going digital -- How programs work -- The stuff of which simulations are made -- Randomness -- A single server queuing system -- Visualization -- Verification and validation -- Sims and games for learning -- Simulation tools -- A hospital emergency department (single server queuing system II) -- Boarding a passenger airliner (decision making) -- Cooking simulation and food safety -- The stock market (serious game) -- Now what?
"If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulations to educate and explain. Filled with examples, it shows you how to create and maintain different types of simulations using computerized techniques--without becoming a programmer"--P. [4] of cover.
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