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| 001 | 13527352 | ||
| 005 | 20260116153333.0 | ||
| 006 | m||||||||d|||||||| | ||
| 007 | cr||n||||||||| | ||
| 008 | 231026s2024 maua ob 001 0 eng | ||
| 010 | _a 2023050207 | ||
| 020 |
_a9780262380287 _qelectronic book |
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| 020 |
_a0262380285 _qelectronic book |
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| 020 |
_a9780262380294 _qelectronic book |
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| 020 |
_a0262380293 _qelectronic book |
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| 020 |
_z9780262549394 _qpaperback |
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| 035 | 9 | _a(GOBI)40032426803 | |
| 035 |
_a(OCoLC)1407096352 _z(OCoLC)1423133874 |
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| 037 |
_a13395 _bMIT Press |
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| 037 |
_a9780262380294 _bMIT Press |
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| 040 |
_aDLC _beng _erda _cDLC _dOCLCO _dOCLCF _dOCLCO _dEBLCP _dMITPR _dYDX _dN$T _dYDX |
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| 041 | _aeng | ||
| 042 | _apcc | ||
| 050 | 4 |
_aK3705.V53 _bM35 2024 |
|
| 082 | 0 | 0 |
_a344/.099 _223/eng/20231031 |
| 090 |
_aXXK3705.V53 _bM35 2024 |
||
| 100 | 1 |
_aMailland, Julien, _eauthor. |
|
| 245 | 1 | 4 |
_aThe game that never ends : _bhow lawyers shape the videogame industry / _cJulien Mailland. |
| 264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2024] |
|
| 300 |
_a1 online resource () : _billustrations. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 490 | 1 | _aGame histories | |
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aA tale of two cartridges -- When losing is winning : ATARI, Magnavox, and a tale of two patents -- The lawyer's corner : ready law student one intermission : when reverse engineering and legal engineering get entangled in a never-ending dance -- You're just a bunch of towel designers!! : the genesis of the 3rd-party videogame software industry -- The lawyer's engineer's corner : how does one "break" a lock-out chip? a primer on reverse engineering of software for English majors -- Are your lawyer's hands clean? : legal responses to the reverse engineering of lock-out chips -- The lawyer's corner : to sue, or not to sue, that is the question : intellectual property enforcement strategies in the first two decades of the videogame industry -- Regulating violent videogames? : a story of thresholds -- Do you speak videogame law? : global industry, local laws, and practices -- The concluding lawyer's corner : frenemies. | |
| 588 | _aDescription based on online resource; title from digital title page (viewed on August 30, 2024). | ||
| 650 | 0 |
_aVideo games _xLaw and legislation _xHistory. |
|
| 650 | 0 |
_aVideo games industry _xLaw and legislation _xHistory. |
|
| 650 | 0 | _aGame laws. | |
| 653 | _aGAMES & ACTIVITIES / Video & Mobile | ||
| 653 | _aPOLITICAL SCIENCE / Public Policy / Science & Technology Policy | ||
| 653 | _aLAW / Legal History | ||
| 655 | 4 | _aElectronic books. | |
| 830 | 0 | _aGame histories. | |
| 856 | 4 | 0 |
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3772389 _yFull text is available at the Directory of Open Access Books. Click here to view. |
| 901 | _aYBPebook | ||
| 942 |
_2ddc _cOA |
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