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008 231026s2024 maua ob 001 0 eng
010 _a 2023050207
020 _a9780262380287
_qelectronic book
020 _a0262380285
_qelectronic book
020 _a9780262380294
_qelectronic book
020 _a0262380293
_qelectronic book
020 _z9780262549394
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035 9 _a(GOBI)40032426803
035 _a(OCoLC)1407096352
_z(OCoLC)1423133874
037 _a13395
_bMIT Press
037 _a9780262380294
_bMIT Press
040 _aDLC
_beng
_erda
_cDLC
_dOCLCO
_dOCLCF
_dOCLCO
_dEBLCP
_dMITPR
_dYDX
_dN$T
_dYDX
041 _aeng
042 _apcc
050 4 _aK3705.V53
_bM35 2024
082 0 0 _a344/.099
_223/eng/20231031
090 _aXXK3705.V53
_bM35 2024
100 1 _aMailland, Julien,
_eauthor.
245 1 4 _aThe game that never ends :
_bhow lawyers shape the videogame industry /
_cJulien Mailland.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c[2024]
300 _a1 online resource () :
_billustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aGame histories
504 _aIncludes bibliographical references and index.
505 0 _aA tale of two cartridges -- When losing is winning : ATARI, Magnavox, and a tale of two patents -- The lawyer's corner : ready law student one intermission : when reverse engineering and legal engineering get entangled in a never-ending dance -- You're just a bunch of towel designers!! : the genesis of the 3rd-party videogame software industry -- The lawyer's engineer's corner : how does one "break" a lock-out chip? a primer on reverse engineering of software for English majors -- Are your lawyer's hands clean? : legal responses to the reverse engineering of lock-out chips -- The lawyer's corner : to sue, or not to sue, that is the question : intellectual property enforcement strategies in the first two decades of the videogame industry -- Regulating violent videogames? : a story of thresholds -- Do you speak videogame law? : global industry, local laws, and practices -- The concluding lawyer's corner : frenemies.
588 _aDescription based on online resource; title from digital title page (viewed on August 30, 2024).
650 0 _aVideo games
_xLaw and legislation
_xHistory.
650 0 _aVideo games industry
_xLaw and legislation
_xHistory.
650 0 _aGame laws.
653 _aGAMES & ACTIVITIES / Video & Mobile
653 _aPOLITICAL SCIENCE / Public Policy / Science & Technology Policy
653 _aLAW / Legal History
655 4 _aElectronic books.
830 0 _aGame histories.
856 4 0 _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3772389
_yFull text is available at the Directory of Open Access Books. Click here to view.
901 _aYBPebook
942 _2ddc
_cOA