000 03013cam a2200589 i 4500
999 _c94003
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005 20260122091324.0
006 m o d
007 cr cnu---unuuu
008 230914t20242024maua ob 001 0 eng
010 _a 2023034671
020 _a9780262361842
_qelectronic book
020 _a0262361841
_qelectronic book
020 _a9780262380669
_qelectronic book
020 _a0262380668
_qelectronic book
020 _z9780262045063
_qpaperback
035 _a(OCoLC)1399530210
035 9 _a(OCLCCM-CC)1399530210
037 _a11213
_bMIT Press
037 _a9780262380669
_bMIT Press
040 _aDLC
_beng
_erda
_cDLC
_dOCLCF
_dMITPR
_dOCLCO
_dYDX
_dEBLCP
_dN$T
_dYDX
_dOCLCQ
041 _aeng
042 _apcc
049 _aMAIN
050 0 4 _aGV1469.32
_b.Z34 2024
082 0 0 _223
_a306.487
100 1 _aZagal, José Pablo,
_eauthor.
_0http://id.loc.gov/authorities/names/no2011194293
245 1 0 _aSeeing red :
_bNintendo's Virtual Boy /
_cJosr P. Zagal and Benj Edwards.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c2024.
264 4 _c©2024
300 _a1 online resource :
_billustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aPlatform studies
504 _aIncludes bibliographical references and index.
505 0 _aThe essence of a gaming platform -- Tracing the roots : ancestors and precursors -- Crafting the Virtual Boy : design and development -- Art of stereoscopy : blending technology and illusion -- The virtual stage : a layered diorama -- Mixed messages : marketing and consumer confusion -- Assessing the gimmick factor -- Hidden gems : redemption and unrealized potential -- Appendix A: Virtual Boy technical specifications -- Appendix B: Virtual Boy's game.
520 _a"An exploration of the world's first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes"--
_cProvided by publisher.
588 _aDescription based on online resource; title from digital title page (viewed on May 08, 2024).
650 0 _aNintendo video games
_xDesign.
650 0 _aVideo games
_xDesgin.
650 0 _a3-D video (Three-dimensional imaging)
_0http://id.loc.gov/authorities/subjects/sh2013000142
650 0 _aVirtual reality.
_0http://id.loc.gov/authorities/subjects/sh92000880
653 _aGAMES & ACTIVITIES / Video & Mobile
653 _aANTIQUES & COLLECTIBLES / Toys
653 _aSOCIAL SCIENCE / Media Studies
655 4 _aElectronic books.
700 1 _aEdwards, Benj,
_eauthor.
_0http://id.loc.gov/authorities/names/n2023055125
830 0 _aPlatform studies.
_0http://id.loc.gov/authorities/names/no2009008980
856 4 0 _uhttps://directory.doabooks.org/handle/20.500.12854/146781
_yFull text is available at the Directory of Open Access Books. Click here to view.
942 _2ddc
_cOA