| 000 | 03013cam a2200589 i 4500 | ||
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| 999 |
_c94003 _d94003 |
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| 001 | 14328441 | ||
| 005 | 20260122091324.0 | ||
| 006 | m o d | ||
| 007 | cr cnu---unuuu | ||
| 008 | 230914t20242024maua ob 001 0 eng | ||
| 010 | _a 2023034671 | ||
| 020 |
_a9780262361842 _qelectronic book |
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| 020 |
_a0262361841 _qelectronic book |
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| 020 |
_a9780262380669 _qelectronic book |
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| 020 |
_a0262380668 _qelectronic book |
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| 020 |
_z9780262045063 _qpaperback |
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| 035 | _a(OCoLC)1399530210 | ||
| 035 | 9 | _a(OCLCCM-CC)1399530210 | |
| 037 |
_a11213 _bMIT Press |
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| 037 |
_a9780262380669 _bMIT Press |
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| 040 |
_aDLC _beng _erda _cDLC _dOCLCF _dMITPR _dOCLCO _dYDX _dEBLCP _dN$T _dYDX _dOCLCQ |
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| 041 | _aeng | ||
| 042 | _apcc | ||
| 049 | _aMAIN | ||
| 050 | 0 | 4 |
_aGV1469.32 _b.Z34 2024 |
| 082 | 0 | 0 |
_223 _a306.487 |
| 100 | 1 |
_aZagal, José Pablo, _eauthor. _0http://id.loc.gov/authorities/names/no2011194293 |
|
| 245 | 1 | 0 |
_aSeeing red : _bNintendo's Virtual Boy / _cJosr P. Zagal and Benj Edwards. |
| 264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c2024. |
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| 264 | 4 | _c©2024 | |
| 300 |
_a1 online resource : _billustrations. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 490 | 1 | _aPlatform studies | |
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aThe essence of a gaming platform -- Tracing the roots : ancestors and precursors -- Crafting the Virtual Boy : design and development -- Art of stereoscopy : blending technology and illusion -- The virtual stage : a layered diorama -- Mixed messages : marketing and consumer confusion -- Assessing the gimmick factor -- Hidden gems : redemption and unrealized potential -- Appendix A: Virtual Boy technical specifications -- Appendix B: Virtual Boy's game. | |
| 520 |
_a"An exploration of the world's first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes"-- _cProvided by publisher. |
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| 588 | _aDescription based on online resource; title from digital title page (viewed on May 08, 2024). | ||
| 650 | 0 |
_aNintendo video games _xDesign. |
|
| 650 | 0 |
_aVideo games _xDesgin. |
|
| 650 | 0 |
_a3-D video (Three-dimensional imaging) _0http://id.loc.gov/authorities/subjects/sh2013000142 |
|
| 650 | 0 |
_aVirtual reality. _0http://id.loc.gov/authorities/subjects/sh92000880 |
|
| 653 | _aGAMES & ACTIVITIES / Video & Mobile | ||
| 653 | _aANTIQUES & COLLECTIBLES / Toys | ||
| 653 | _aSOCIAL SCIENCE / Media Studies | ||
| 655 | 4 | _aElectronic books. | |
| 700 | 1 |
_aEdwards, Benj, _eauthor. _0http://id.loc.gov/authorities/names/n2023055125 |
|
| 830 | 0 |
_aPlatform studies. _0http://id.loc.gov/authorities/names/no2009008980 |
|
| 856 | 4 | 0 |
_uhttps://directory.doabooks.org/handle/20.500.12854/146781 _yFull text is available at the Directory of Open Access Books. Click here to view. |
| 942 |
_2ddc _cOA |
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