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035 _a(OCoLC)1430359535
035 9 _a(OCLCCM-CC)1430359535
037 _a14673
_bMIT Press
037 _a9780262380058
_bMIT Press
040 _aDLC
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041 _aeng
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049 _aMAIN
050 0 4 _aQA76.9.C65
_bC34 2024
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082 0 0 _223
_a302.231
100 1 _aCarter, Marcus,
_eauthor.
245 1 0 _aFantasies of virtual reality :
_buntangling fiction, fact, and threat /
_cMarcus Carter and Ben Egliston.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c[2024]
300 _a1 online resource (unpaged) :
_billustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aideas series
504 _aIncludes bibliographical references and index.
505 0 _a1: Fantasizing about Virtual Reality -- 2: Fantasies of Gaming -- 3: Fantasies of Empathy -- 4: Fantasies of Enclosure -- 5: Fantasies of Violence -- 6: Fantasies of Perfect Data -- 7: Our Fantasy.
520 _a"Fantasies of Virtual Reality strips bare the tech industry's vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology, and the claims that it will revolutionize entertainment, communication, education, and business. While VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated -- not to mention fraught with issues of privacy, data security, and accessibility"--
_cProvided by publisher.
520 _aThe fantasies that underpin common perceptions of Virtual Reality--and what we need to know about VR's potential risks as well as its opportunities. Virtual reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta's investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential for VR to revolutionize fields such as education and health, as well as the way we work and communicate. But will VR achieve all this? In Fantasies of Virtual Reality, Marcus Carter and Ben Egliston strip bare the tech industry's vision of a future dominated by immersive VR experiences, challenging the utopian promises of this technology's potential. Carter and Egliston offer a critical account of VR in a variety of contexts, from gaming to human resources to policing and the military. They argue that while VR does hold significant potential, the overhyped expectations surrounding it, from achieving true empathetic understanding to transforming traditional education and office work, are often overstated and fraught with issues of privacy, control, and exclusion. What's more, there is nothing truly virtual about virtual reality: VR is deeply entrenched in the material world, driven by tangible technological, economic, and social logics. An accessible introduction to this emerging technology, Fantasies of Virtual Reality is essential reading for anyone interested in what VR can really do--and what is just plain fantasy.
540 _aCreative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
_fCC BY-NC-ND 4.0
_uhttps://creativecommons.org/licenses/BY-NC-ND/4.0/
588 _aDescription based on online resource; title from digital title page (viewed on September 16, 2024).
650 0 _aVirtual reality.
_0http://id.loc.gov/authorities/subjects/sh92000880
655 4 _aelectronic book.
700 1 _aEgliston, Ben,
_eauthor.
830 0 _aideas series.
856 4 0 _uhttps://directory.doabooks.org/handle/20.500.12854/146776
_yFull text is available at the Directory of Open Access Books. Click here to view.
942 _2ddc
_cOA