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020 _a9781394193202
_qelectronic book
020 _a1394193203
_qelectronic book
020 _a9781394193189
_qelectronic book
020 _a1394193181
_qelectronic book
020 _z9781394193172
_qpaperback
020 _z1394193173
_qpaperback
020 _a139419319X
020 _a9781394193196
_q(electronic bk.)
035 _a(OCoLC)1417109638
_z(OCoLC)1420165973
040 _aYDX
_beng
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041 _aeng
050 4 _aQA76.73.C153
_bG733 2024
082 0 4 _a005.13/3
_223/eng/20240117
100 1 _aGregoire, Marc
_c(Software engineer),
_0https://id.loc.gov/authorities/names/nb2012017600
_eauthor.
245 1 0 _aProfessional C++ /
_cMarc Gregoire.
250 _aSixth edition.
264 1 _aHoboken, New Jersey :
_bJohn Wiley & Sons, Inc.,
_c[2024]
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent.
337 _acomputer
_bc
_2rdamedia.
338 _aonline resource
_bcr
_2rdacarrier.
340 _2rdacc
_0http://rdaregistry.info/termList/RDAColourContent/1003.
505 0 _aTable of Contents Introduction xli Part I: Introduction to Professional C++ Chapter 1: a Crash Course in C++ and the Standard Library 3 Chapter 2: Working with Strings and String Views 87 Chapter 3: Coding with Style 119 Part II: Professional C++ Software Design Chapter 4: Designing Professional C++ Programs 145 Chapter 5: Designing with Classes 177 Chapter 6: Designing for Reuse 197 Part III: C++ Coding the Professional Way Chapter 7: Memory Management 221 Chapter 8: Gaining Proficiency with Classes and Objects 259 Chapter 9: Mastering Classes and Objects 295 Chapter 10: Discovering Inheritance Techniques 357 Chapter 11: Modules, Header Files, and Miscellaneous Topics 421 Chapter 12: Writing Generic Code with Templates 451 Chapter 13: Demystifying C++ I/o 501 Chapter 14: Handling Errors 533 Chapter 15: Overloading C++ Operators 577 Chapter 16: Overview of the C++ Standard Library 619 Chapter 17: Understanding Iterators and The Ranges Library 653 Chapter 18: Standard Library Containers 683 Chapter 19: Function Pointers, Function Objects, and Lambda Expressions 761 Chapter 20: Mastering Standard Library Algorithms 791 Chapter 21: String Localization and Regular Expressions 831 Chapter 22: Date and Time Utilities 861 Chapter 23: Random Number Facilities 879 Chapter 24: Additional Vocabulary Types 891 Part IV: Mastering Advanced Features of C++ Chapter 25: Customizing and Extending the Standard Library 909 Chapter 26: Advanced Templates 945 Chapter 27: Multithreaded Programming with C++ 985 Part V: C++ Software Engineering Chapter 28: Maximizing Software Engineering Methods 1043 Chapter 29: Writing Efficient C++ 1065 Chapter 30: Becoming Adept at Testing 1093 Chapter 31: Conquering Debugging 1117 Chapter 32: Incorporating Design Techniques And Frameworks 1155 Chapter 33: Applying Design Patterns 1179 Chapter 34: Developing Cross- Platform and Cross- Language Applications 1211 Part VI: Appendices Appendix A: C++ Interviews 1239 Appendix B: Annotated Bibliography 1265 Appendix C: Standard Library Header Files 1277 Appendix D: Introduction to Uml 1287 Index 1293
520 _aNewly revised sixth edition of Professional C++. Covering almost all features of the new C++ standard codenamed C++23, the book offers case studies with working code that's been tested on Windows and Linux.
545 0 _aAbout the Author MARC GREGOIRE is a software engineer and developer of C/C++ applications for both Windows and Linux. He is a Microsoft MVP, the founder of the Belgian C++ users group, and is currently working on X-ray, CT, and 3-D geometric inspection software for Nikon Metrology. He previously worked on critical 2G and 3G telecom software for Siemens and Nokia Siemens Networks. Marc is the author of Professional C++ 2nd, 3rd, 4th, and 5th editions, co-author of C++ Standard Library Quick Reference, technical editor on numerous books and articles, and maintains a blog at nuonsoft.com/blog.
650 0 _aC++ (Computer program language)
_0https://id.loc.gov/authorities/subjects/sh87007505.
655 4 _aElectronic books.
856 _uhttps://onlinelibrary.wiley.com/doi/book/10.1002/9781394193202
_yFull text is available at Wiley Online Library Click here to view
942 _2ddc
_cER