000 01456cam a22003254a 4500
999 _c76470
_d76470
001 16082886
003 CITU
005 20240920171304.0
008 100203s2011 maua b 001 0 eng
010 _a 2010004325
020 _a9780763778958 (pbk.)
020 _a0763778958 (ibid.)
040 _aDLC
_cDLC
_dDLC
050 0 0 _aQA76.76.C672
_bC437 2011
082 0 0 _a794.8152
_222
100 1 _aChandler, Heather Maxwell.
245 1 0 _aFundamentals of game development /
_cHeather Maxwell Chandler, Rafael Chandler.
264 1 _aSudbury, Massachusetts :
_bJones and Bartlett,
_cc2011.
300 _axxiv, 381 pages :
_billustrations;
_c23 cm. +
_e1 CD ROM (4 3/4 in.)
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aWhat is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
650 0 _aComputer games
_xProgramming.
700 1 _aChandler, Rafael.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
_01