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003 | CITU | ||
005 | 20211213090619.0 | ||
008 | 210904b ||||| |||| 00| 0 eng d | ||
082 | _a344/.73/077 | ||
100 | 1 |
_aRivera, Elmer T. _eauthor |
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_aGames as enrichment in the study of the digestive, circulatory and skeletal systems / _cElmer T. Rivera. |
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_aix, 120 leaves : _bcolor photos ; |
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_2rdacontent _atext _btxt |
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_2rdamedia _aunmediated _bn |
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_2rdacarrier _avolume _bnc |
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502 | _aThesis, M.A. Cebu Institute of Technology - University, March 2006. | ||
520 | _aThe purpose of this study was to design games to enhance learning of the concepts on the digestive, circulatory and skeletal systems and to find out the effectiveness of those games in learning the concepts and in developing attitudes of college students taking Natural Science I at Cebu Institute of Technology in Cebu City. A quasi-experimental research design was employed involving four classes with a total of 191 students. Two types of games were developed for each body system and were introduced after the lecture-discussion method. This was done to enhance the students? understanding of the selected concepts on digestive, circulatory and skeletal system and to improve the students? attitude towards the subject. A pre-game test and a post-game test with 20 multiple-choice items were administered to all classes before and after the game. A 15-item opinionaire was also given after the played all the games to determine their effect on the students? attitude toward the subject and toward using games to learn biology concepts. The results suggested that the use of games as enrichment activities in teaching selected concepts in digestive, circulatory and skeletal systems is suitable for improving students? performance and can have a considerable impact on attitudes toward the subject. The conclusion of the data collected suggest that games as enrichment activities can cause an increase in enthusiasm, excitement, interest, enjoyment, and motivation. Games were generally perceived in a positive light by the students in the study. Guidelines in the use of games in the classroom was formulated on the outcome of the study. | ||
650 | 0 | _aEducational technology. | |
650 | 0 | _aLearning instruction. | |
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