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003 | CITU | ||
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008 | 210816b ||||| |||| 00| 0 eng d | ||
020 | _a9780511804991 | ||
041 | _aeng. | ||
082 | _a006.693 | ||
100 | 1 |
_aBuss, Samuel R. _eauthor |
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245 |
_a3-D computer graphics : _ba mathematical introduction with OpenGL / _cSamuel R. Buss. |
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264 | 1 |
_aNew York: _bCambridge University Press, _cc2012. |
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_a1 online resource (xvi, 371 pages) : _billustrations ; |
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_2rdacontent _atext _btext |
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_2rdamedia _acomputer _bc |
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_2rdacarrier _aonline resource _bcr |
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504 | _aIncludes bibliographical references (p. 353-357) and index. | ||
505 | _a1. Introduction 2. Transformations and viewing 3. Lighting, illumination, and shading 4 Averaging and interpolation 5. Texture mapping 6. Color 7. Bezier curves 8. B-Splines 9. Ray tracing 10. Intersection testing 11. Radiosity 12. Animation and kinematics Appendix A. Mathematics background Appendix Bb RayTracing software package. | ||
520 | _aThis textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics. | ||
650 | 0 | _aComputer graphics. | |
650 | 0 | _aOpenGL. | |
650 | 0 | _aThree-dimensional display systems. | |
655 | 0 | _aElectronic books. | |
856 |
_yFull text available at Cambridge University Press Click here to view _uhttps://www.cambridge.org/core/books/3d-computer-graphics/953739AFD07A787C07A90BFA73F993A1 |
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