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008 210816b ||||| |||| 00| 0 eng d
020 _a9780511804991
041 _aeng.
082 _a006.693
100 1 _aBuss, Samuel R.
_eauthor
245 _a3-D computer graphics :
_ba mathematical introduction with OpenGL /
_cSamuel R. Buss.
264 1 _aNew York:
_bCambridge University Press,
_cc2012.
300 _a1 online resource (xvi, 371 pages) :
_billustrations ;
336 _2rdacontent
_atext
_btext
337 _2rdamedia
_acomputer
_bc
338 _2rdacarrier
_aonline resource
_bcr
504 _aIncludes bibliographical references (p. 353-357) and index.
505 _a1. Introduction 2. Transformations and viewing 3. Lighting, illumination, and shading 4 Averaging and interpolation 5. Texture mapping 6. Color 7. Bezier curves 8. B-Splines 9. Ray tracing 10. Intersection testing 11. Radiosity 12. Animation and kinematics Appendix A. Mathematics background Appendix Bb RayTracing software package.
520 _aThis textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
650 0 _aComputer graphics.
650 0 _aOpenGL.
650 0 _aThree-dimensional display systems.
655 0 _aElectronic books.
856 _yFull text available at Cambridge University Press Click here to view
_uhttps://www.cambridge.org/core/books/3d-computer-graphics/953739AFD07A787C07A90BFA73F993A1
942 _2ddc
_cER