000 | 01996nam a22003977a 4500 | ||
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999 |
_c48380 _d48380 |
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003 | CITU | ||
005 | 20220822164129.0 | ||
008 | 110715s2012 nyu b 001 0 eng | ||
010 | _a 2011029498 | ||
016 | 7 |
_a015903046 _2Uk |
|
020 | _a9780071775281 (hc : alk. paper) | ||
020 | _a0071775285 (hc : alk. paper) | ||
035 | _a(OCoLC)ocn721903513 | ||
040 |
_aDLC _cDLC _dYDX _dBTCTA _dUKMGB _dYDXCP _dAU@ _dBWX _dCDX _dBDX _dDLC |
||
041 | _aeng | ||
042 | _apcc | ||
050 | 0 | 0 |
_aHD69.B7 _bP647 2012 |
082 | 0 | 0 |
_a658.8/27 _223 |
100 | 1 |
_aPost, Karen. _eauthor |
|
245 | 1 | 0 |
_aBrand turnaround : _bhow brands gone bad returned to glory and the seven game changers that made the difference / _cKaren Post. |
264 | 1 |
_aNew York : _bMcGraw-Hill, _c[2012] |
|
264 | 4 | _cc2012 | |
300 |
_axxiv, 262 pages ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aIt's a brand new game -- Mission possible : brands can turn around -- The warning is on the label and the clock is ticking -- Chains hold you hostage : change can set you free -- Seven game changers that made the difference -- Game changer 1: Take responsibility -- Game changer 2: Never give up -- Game changer 3: Lead strong -- Game changer 4: Stay relevant -- Game changer 5: Keep improving -- Game changer 6: Build equity -- Game changer 7: Own your distinction. | |
520 | 2 | _aHow did Toyota, Tylenol, and Goldman Sachs bounce back from the brink of destruction? This book reveals the answers and provides valuable lessons for anyone tasked with reviving a brand. | |
650 | 0 | _aBrand name products. | |
650 | 0 | _aBranding (Marketing) | |
650 | 0 |
_aTechnological innovations _xManagement. |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBK _01 |