000 | 01346nam a2200169Ia 4500 | ||
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999 |
_c47228 _d47228 |
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005 | 20200308073519.0 | ||
008 | 190927s9999 xx 000 0 und d | ||
082 | _aT J116 2005 | ||
100 | _aJaca, Shiella Grace C. | ||
245 | 0 | _aTick 5 | |
260 | _a3 | ||
260 | _b602 | ||
260 | _c2005 | ||
520 | _aShiella Grace C. Jaca; College of Computer Studies, Cebu Institute of Technology, Cebu City; March 10, 2005; Tick5 Adviser: Ms. Aimee Ardaiz Tick5 is the latest modern implementation of the game called Gomuko nd the existing game in some cellular phone named Link Five. To appreciate more on Tick5, the user is allowed to select first the level of difficulty, for the user to test his mental alertnerss. Ther are three options in the level menu namely: beginner,average,and expert. The levels will differ only on speed of its artificial intelligence who is responsible for the movement of the computer but by the default beginner is the level. The player is allowed to select his type of color of the board game. To start the game,the player needs to create a tile vertically, horizontally or diagonally. User must be the first to create before the computer does for him to win the game. A message will prompt informing users if he wins or loss inquiring the player to continue playing or not. | ||
526 | _a000-099 | ||
942 |
_cRB _2ddc |