Your search returned 27 results.

Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton.

by Fullerton, Tracy [author.].

Edition: Fourth edition.Language: English Publisher: Boca Raton : Taylor & Francis, CRC Press, [2019]Copyright date: c2019Availability: Items available for loan: COLLEGE LIBRARY [Call number: 794.81536 F9595 2019] (1).

The pyramid of game design : designing, producing and launching service games / Nicholas Lovell.

by Lovell, Nicholas, 1972- [author.].

Language: English Publisher: Boca Raton : Taylor & Francis, CRC Press, [2018]Availability: Items available for loan: COLLEGE LIBRARY [Call number: 794.80685 L943 2019] (1).

Looking at computer graphics / by Penny Holland ; [illustrated by Patti Boyd].

by Holland, Penny [author] | Boyd, Patti.

Language: English Publisher: New York : Franklin Watts, 1985Availability: Items available for loan: ELEMENTARY LIBRARY [Call number: 001.6443 H719 1985] (1).

The guide to computer simulations and games / Katrin Becker, J.R. Parker.

by Becker, Katrin, 1967- | Parker, J. R. (Jim R.), 1955-.

Publisher: Indianapolis, Ind. : John Wiley & Sons, 2012Availability: Items available for loan: COLLEGE LIBRARY [Call number: 371.397 B388 2012] (1).

Computer games and the social imaginary / Graeme Kirkpatrick.

by Kirkpatrick, Graeme, 1963- [author.].

Copyright date: ©2013Publisher: Cambridge, UK ; Malden, MA : Polity Press, 2013Online access: Honor with Books Availability: Items available for loan: COLLEGE LIBRARY [Call number: 306.487 K636 2013] (1).

Looking at computer games / by Penny Holland ; [illustrated by Patti Boyd]

by Holland, Penny [author].

Language: English Publisher: New York : Franklin Watts, 1985Availability: Items available for loan: ELEMENTARY LIBRARY [Call number: 794.82 H719 1985] (1).

Software engineering and computer games / Rudy Rucker

by Rucker, Rudy [author].

Language: English Publisher: Harlow, England : Addison-Wesley, c2003Availability: Items available for loan: COLLEGE LIBRARY [Call number: 005.1 R827 2003] (1).

Introduction to C++ game programming / Michael Dawson

by Dawson, Michael [author.].

Edition: Philippine editionPublisher: Australia : Cengage Learning, c2010Availability: Items available for loan: COLLEGE LIBRARY [Call number: 005.133 D325 2010 ] (2). Checked out (1).

Introduction to C# game programming / Ron Penton

by Penton, Ron [author.].

Edition: Philippine edition.Publisher: Australia : Cengage Learning, c2010Availability: Items available for loan: COLLEGE LIBRARY [Call number: 005.133 P3888 2010] (3).

Artificial intelligence for games / Ian Millington and John Funge.

by Millington, Ian [author.] | Funge, John David, 1968- [author.].

Edition: Second edition.Publisher: Amsterdam : Elsevier, c2009Availability: Items available for loan: COLLEGE LIBRARY [Call number: 006.3 M622 2009] (1).

Beginning game programming with Flash / Lakshmi Prayaga and Hamsa Suri.

by Prayaga, Lakshmi [author.] | Suri, Hamsa [author.].

Publisher: Boston : Thomson, c2008Availability: Items available for loan: COLLEGE LIBRARY [Call number: 006.696 P895 2008] (1).

Maya studio projects. Game environments and props / Michael McKinley.

by McKinley, Michael (Michael T.) [author.].

Publisher: Indianapolis, IN : Wiley Publishing, Inc., c2010Other title: Game environments and props.Availability: Items available for loan: COLLEGE LIBRARY [Call number: 006.696 M215 2010] (1).

Game testing all in one / Charles P. Schultz, Robert D. Bryant.

by Schultz, Charles P [author] | Bryant, Robert [author].

Edition: Third edition.Language: English Publisher: Dulles, Virginia : Mercury Learning and Information c2017Availability: Items available for loan: COLLEGE LIBRARY [Call number: 794.81536 Sch821 2017] (1).

Real-time cameras: a guide for game designers and developers / Mark Haigh-Hutchinson

by Haigh-Hutchinson, Mark [author].

Publisher: Amsterdam Elsevier 2009Availability: Items available for loan: COLLEGE LIBRARY [Call number: 794.8151 H125 2009] (1).

Beginning Java game programming / Jonathan S. Harbour.

by Harbour, Jonathan S [author].

Edition: Second editionLanguage: English Publisher: Boston, Massachusetts : Thomson Course Technology 2008Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: COLLEGE LIBRARY [Call number: 794.81526 H21 2008] (1).

The art of computer game design / Chris Crawford.

by Crawford, Chris, 1950- [author].

Publisher: Berkeley, California : Osborne/McGraw-Hill, [1984]Copyright date: c1984Availability: Items available for loan: COLLEGE LIBRARY [Call number: 794.8 C856 1984] (1).

More basic computer games / edited by David H. Ahl ; program conversion by Steve North ; ill. by George Beker ; introd. by Chris Cerf.

by Ahl, David H [editor] | North, Steve.

Publisher: New York : Workman Publishers, [1979]Copyright date: c1979Availability: Items available for loan: COLLEGE LIBRARY [Call number: 794.81 M813 1979] (1).

Game testing all in one / Charles P. Schultz, Robert D. Bryant.

by Schultz, Charles P [author.] | Bryant, Robert [author].

Edition: Third edition.Language: English Publisher: Dulles, Virginia : Mercury Learning and Information, c2017Availability: Items available for reference: COLLEGE LIBRARY [Call number: 794.81536 Sch821 2017] (1).

The computer game design course : principles, practices and techniques for the aspiring game design /

by Thompson, Jim.

Publisher: London : Thames & Hudson, 2007Availability: Items available for loan: COLLEGE LIBRARY [Call number: 794.81526 T374 2007] (1).

HTML5 games : creating fun with HTML5, CSS3, and WebGL /

by Seidelin, Jacob.

Publisher: Chichester, West Sussex : John Wiley & Sons, 2012Availability: Items available for loan: COLLEGE LIBRARY [Call number: 794.81526 Se422 2012] (1).