TY - BOOK AU - Buss,Samuel R. TI - 3-D computer graphics : : a mathematical introduction with OpenGL SN - 9780511804991 U1 - 006.693 PY - 2012/// CY - New York PB - Cambridge University Press KW - Computer graphics KW - OpenGL KW - Three-dimensional display systems KW - Electronic books N1 - Includes bibliographical references (p. 353-357) and index; 1. Introduction 2. Transformations and viewing 3. Lighting, illumination, and shading 4 Averaging and interpolation 5. Texture mapping 6. Color 7. Bezier curves 8. B-Splines 9. Ray tracing 10. Intersection testing 11. Radiosity 12. Animation and kinematics Appendix A. Mathematics background Appendix Bb RayTracing software package N2 - This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics UR - https://www.cambridge.org/core/books/3d-computer-graphics/953739AFD07A787C07A90BFA73F993A1 ER -