Professional C++ / Marc Gregoire.

By: Gregoire, Marc (Software engineer) [author.]
Language: English Publisher: Hoboken, New Jersey : John Wiley & Sons, Inc., [2024]Copyright date: ©2024Edition: Sixth editionDescription: xlix, 1326 pages : illustrations; 24 cmContent type: text Media type: unmediated Carrier type: volumeSubject(s): C++ (Computer program language)Genre/Form: Electronic books.DDC classification: 005.13/3 LOC classification: QA76.73.C153 | G733 2024Online resources: Full text is available at Wiley Online Library Click here to view
Contents:
Table of Contents Introduction xli Part I: Introduction to Professional C++ Chapter 1: a Crash Course in C++ and the Standard Library 3 Chapter 2: Working with Strings and String Views 87 Chapter 3: Coding with Style 119 Part II: Professional C++ Software Design Chapter 4: Designing Professional C++ Programs 145 Chapter 5: Designing with Classes 177 Chapter 6: Designing for Reuse 197 Part III: C++ Coding the Professional Way Chapter 7: Memory Management 221 Chapter 8: Gaining Proficiency with Classes and Objects 259 Chapter 9: Mastering Classes and Objects 295 Chapter 10: Discovering Inheritance Techniques 357 Chapter 11: Modules, Header Files, and Miscellaneous Topics 421 Chapter 12: Writing Generic Code with Templates 451 Chapter 13: Demystifying C++ I/o 501 Chapter 14: Handling Errors 533 Chapter 15: Overloading C++ Operators 577 Chapter 16: Overview of the C++ Standard Library 619 Chapter 17: Understanding Iterators and The Ranges Library 653 Chapter 18: Standard Library Containers 683 Chapter 19: Function Pointers, Function Objects, and Lambda Expressions 761 Chapter 20: Mastering Standard Library Algorithms 791 Chapter 21: String Localization and Regular Expressions 831 Chapter 22: Date and Time Utilities 861 Chapter 23: Random Number Facilities 879 Chapter 24: Additional Vocabulary Types 891 Part IV: Mastering Advanced Features of C++ Chapter 25: Customizing and Extending the Standard Library 909 Chapter 26: Advanced Templates 945 Chapter 27: Multithreaded Programming with C++ 985 Part V: C++ Software Engineering Chapter 28: Maximizing Software Engineering Methods 1043 Chapter 29: Writing Efficient C++ 1065 Chapter 30: Becoming Adept at Testing 1093 Chapter 31: Conquering Debugging 1117 Chapter 32: Incorporating Design Techniques And Frameworks 1155 Chapter 33: Applying Design Patterns 1179 Chapter 34: Developing Cross- Platform and Cross- Language Applications 1211 Part VI: Appendices Appendix A: C++ Interviews 1239 Appendix B: Annotated Bibliography 1265 Appendix C: Standard Library Header Files 1277 Appendix D: Introduction to Uml 1287 Index 1293
Summary: Newly revised sixth edition of Professional C++. Covering almost all features of the new C++ standard codenamed C++23, the book offers case studies with working code that's been tested on Windows and Linux.
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Includes index.

Table of Contents
Introduction xli

Part I: Introduction to Professional C++

Chapter 1: a Crash Course in C++ and the Standard Library 3

Chapter 2: Working with Strings and String Views 87

Chapter 3: Coding with Style 119

Part II: Professional C++ Software Design

Chapter 4: Designing Professional C++ Programs 145

Chapter 5: Designing with Classes 177

Chapter 6: Designing for Reuse 197

Part III: C++ Coding the Professional Way

Chapter 7: Memory Management 221

Chapter 8: Gaining Proficiency with Classes and Objects 259

Chapter 9: Mastering Classes and Objects 295

Chapter 10: Discovering Inheritance Techniques 357

Chapter 11: Modules, Header Files, and Miscellaneous Topics 421

Chapter 12: Writing Generic Code with Templates 451

Chapter 13: Demystifying C++ I/o 501

Chapter 14: Handling Errors 533

Chapter 15: Overloading C++ Operators 577

Chapter 16: Overview of the C++ Standard Library 619

Chapter 17: Understanding Iterators and The Ranges Library 653

Chapter 18: Standard Library Containers 683

Chapter 19: Function Pointers, Function Objects, and Lambda Expressions 761

Chapter 20: Mastering Standard Library Algorithms 791

Chapter 21: String Localization and Regular Expressions 831

Chapter 22: Date and Time Utilities 861

Chapter 23: Random Number Facilities 879

Chapter 24: Additional Vocabulary Types 891

Part IV: Mastering Advanced Features of C++

Chapter 25: Customizing and Extending the Standard Library 909

Chapter 26: Advanced Templates 945

Chapter 27: Multithreaded Programming with C++ 985

Part V: C++ Software Engineering

Chapter 28: Maximizing Software Engineering Methods 1043

Chapter 29: Writing Efficient C++ 1065

Chapter 30: Becoming Adept at Testing 1093

Chapter 31: Conquering Debugging 1117

Chapter 32: Incorporating Design Techniques And Frameworks 1155

Chapter 33: Applying Design Patterns 1179

Chapter 34: Developing Cross- Platform and Cross- Language Applications 1211

Part VI: Appendices

Appendix A: C++ Interviews 1239

Appendix B: Annotated Bibliography 1265

Appendix C: Standard Library Header Files 1277

Appendix D: Introduction to Uml 1287

Index 1293

Newly revised sixth edition of Professional C++. Covering almost all features of the new C++ standard codenamed C++23, the book offers case studies with working code that's been tested on Windows and Linux.

About the Author
MARC GREGOIRE is a software engineer and developer of C/C++ applications for both Windows and Linux. He is a Microsoft MVP, the founder of the Belgian C++ users group, and is currently working on X-ray, CT, and 3-D geometric inspection software for Nikon Metrology. He previously worked on critical 2G and 3G telecom software for Siemens and Nokia Siemens Networks. Marc is the author of Professional C++ 2nd, 3rd, 4th, and 5th editions, co-author of C++ Standard Library Quick Reference, technical editor on numerous books and articles, and maintains a blog at nuonsoft.com/blog.

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