Digital system design using FSMs : a practical learning approach / Peter D. Minns (Author)

By: Minns, Peter D [author]
Language: English Publisher: Hoboken, NJ, John Wiley & Sons, Inc., 2021Description: 1 online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9781119782704 ; 9781119782711; 9781119782735; 9781119782728Subject(s): Sequential machine theory | Digital electronicsGenre/Form: Electronic books.DDC classification: 621.381501/51135 LOC classification: QA267.5.S4Online resources: Full text is available at Wiley Online Library Click here to view
Contents:
Cover Title Page Copyright Page Contents Preface Acknowledgements About the Companion Website Guide to Supplementary Resources Chapter 1 Introduction to Finite State Machines 1.1 Some Notes on Style Chapter 2 Using FSMs to Control External Devices 2.1 Introduction Chapter 3 Introduction to FSM Synthesis 3.1 Introduction 3.2 Tutorials Covering Chapters 1, 2, and 3 3.2.1 Binary data serial transmitter FSM 3.2.2 The high low FSM system 3.2.3 The clocked watchdog timer FSM 3.2.4 The asynchronous receiver system clocked FSM Chapter 4 Asynchronous FSM Methods 4.1 Introduction to Asynchronous FSM 4.2 Summary 4.3 Tutorials 4.3.1 FSM motor with fault detection 4.3.2 The mower in four and two states Chapter 5 Clocked One Hot Method of FSM Design 5.1 Introduction 5.2 Tutorials on the Clocked one Hot FSM Method 5.2.1 Seven-state system clocked one hot method 5.2.2 Memory tester FSM 5.2.3 Eight-bit sequence detector FSM Chapter 6 Further Event-Driven FSM Design 6.1 Introduction 6.2 Conclusions Chapter 7 Petri Net FSM Design 7.1 Introduction 7.2 Tutorials Using Petri Net FSM 7.2.1 Controlled shared resource Petri nets 7.2.2 Serial clock-driven Petri net FSM 7.2.3 Using asynchronous (event-driven) design with Petri nets 7.3 Conclusions Appendix A1: Boolean Algebra A1.1 Basic Gate Symbols A1.2 The Exclusive OR and Exclusive NOR A1.3 Laws of Boolean Algebra A1.3.1 Basic OR rules A1.3.2 Basic AND rules A1.3.3 Associative and commutative laws A1.3.4 Distributive laws A1.3.5 Auxiliary rule for static 1 hazard removal A1.3.6 Consensus theorem A1.3.7 The effect of signal delay in logic gates A1.3.8 De-Morgan's theorem A1.4 Examples of Applying the Laws of Boolean Algebra A1.4.1 Converting AND-OR to NAND. A1.4.2 Converting AND-OR to NOR A1.4.3 Logical adjacency rule A1.5 Summary Appendix A2: Use of Verilog HDL and Logisim to FSM A2.1 The Single-Pulse Generator with Memory Clock-Driven FSM A2.2 Test Bench Module and its Purpose A2.3 Using Synapticad Software A2.4 More Direct Method A2.5 A Very Simple Guide to Using the Logisim Simulator A2.5.1 The Logisim top level menu items A2.6 Using Flip-Flops in a Circuit A2.7 Example Single-Pulse FSM A2.8 How to Use the Simulator to Simulate the Single-Pulse FSM A2.8.1 Using Logisim with the truth table approach A2.9 Using Logisim with the Truth Table Approach A2.9.1 Useful note A2.10 Summary Appendix A3: Counters, Shift Registers, Input, and Output with an FSM A3.1 Basic Down Synchronous Binary Counter Development A3.2 Example of a Four-Bit Synchronous Up Counter with T Type Flip-Flops A3.3 Parallel Loading Counters - Using T Flip-Flops A3.4 Using D Flip-Flops To Build Parallel Loading Counters A3.5 Simple Binary Up Counter with Parallel Inputs A3.6 Clock Circuit to Drive the Counter (and FSM) A3.7 Counter Design Using Don't Care States A3.8 Shift Registers A3.9 Dealing with Input and Output Signals Using FSM A3.10 Using Logisim to Work with Larger FSM Systems A3.10.1 The equations A3.11 Summary Appendix A3: Counters, Shift Registers, Input, and Output with an FSM A4.1 Introduction A4.2 The Single-Pulse/Multiple-Pulse Generator with Memory FSM A4.3 The Memory Tester FSM Revisited A4.4 Summary Appendix A5: Programming a Finite State Machine A5.1 Introduction A5.2 The Parallel Loading Counter A5.3 The Multiplexer A5.4 The Micro Instruction A5.5 The Memory A5.6 The Instruction Set A5.7 Simple Example: Single-Pulse FSM A5.8 The Final Example. A5.9 The Program Code A5.10 Returning Unused States Via Other Transition Paths A5.11 Summary Appendix A6: The Rotational Detector Using Logisim Simulator with Sub-Circuits A6.1 Using the Two-State Diagram Arrangement Bibliography Index EULA
Summary: "A finite state machine (FSM) is a computation model that can be implemented with hardware or software and can be used to simulate sequential logic and some computer programs. Finite state machines can be used to model problems in many fields including mathematics, artificial intelligence, games, and linguistics. This is a complete update of the author's earlier book, FSM-Based Digital Design using Verilog HDL (Wiley 2008). Whilst the essential foundation content remains, the book has been considerably refreshed to cover the design of Finite State Machines (FSM) in place of Microprocessors, using a novel form of State Machines based on Toggle Flip Flops (TFF) and Data Flip Flops (DFF). It follows a Linear Programmed Learning approach, enabling the reader to learn at their own pace, and to design their own FSM based systems."-- Provided by publisher
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Cover
Title Page
Copyright Page
Contents
Preface
Acknowledgements
About the Companion Website
Guide to Supplementary Resources
Chapter 1 Introduction to Finite State Machines
1.1 Some Notes on Style
Chapter 2 Using FSMs to Control External Devices
2.1 Introduction
Chapter 3 Introduction to FSM Synthesis
3.1 Introduction
3.2 Tutorials Covering Chapters 1, 2, and 3
3.2.1 Binary data serial transmitter FSM
3.2.2 The high low FSM system
3.2.3 The clocked watchdog timer FSM
3.2.4 The asynchronous receiver system clocked FSM
Chapter 4 Asynchronous FSM Methods
4.1 Introduction to Asynchronous FSM
4.2 Summary
4.3 Tutorials
4.3.1 FSM motor with fault detection
4.3.2 The mower in four and two states
Chapter 5 Clocked One Hot Method of FSM Design
5.1 Introduction
5.2 Tutorials on the Clocked one Hot FSM Method
5.2.1 Seven-state system clocked one hot method
5.2.2 Memory tester FSM
5.2.3 Eight-bit sequence detector FSM
Chapter 6 Further Event-Driven FSM Design
6.1 Introduction
6.2 Conclusions
Chapter 7 Petri Net FSM Design
7.1 Introduction
7.2 Tutorials Using Petri Net FSM
7.2.1 Controlled shared resource Petri nets
7.2.2 Serial clock-driven Petri net FSM
7.2.3 Using asynchronous (event-driven) design with Petri nets
7.3 Conclusions
Appendix A1: Boolean Algebra
A1.1 Basic Gate Symbols
A1.2 The Exclusive OR and Exclusive NOR
A1.3 Laws of Boolean Algebra
A1.3.1 Basic OR rules
A1.3.2 Basic AND rules
A1.3.3 Associative and commutative laws
A1.3.4 Distributive laws
A1.3.5 Auxiliary rule for static 1 hazard removal
A1.3.6 Consensus theorem
A1.3.7 The effect of signal delay in logic gates
A1.3.8 De-Morgan's theorem
A1.4 Examples of Applying the Laws of Boolean Algebra
A1.4.1 Converting AND-OR to NAND. A1.4.2 Converting AND-OR to NOR
A1.4.3 Logical adjacency rule
A1.5 Summary
Appendix A2: Use of Verilog HDL and Logisim to FSM
A2.1 The Single-Pulse Generator with Memory Clock-Driven FSM
A2.2 Test Bench Module and its Purpose
A2.3 Using Synapticad Software
A2.4 More Direct Method
A2.5 A Very Simple Guide to Using the Logisim Simulator
A2.5.1 The Logisim top level menu items
A2.6 Using Flip-Flops in a Circuit
A2.7 Example Single-Pulse FSM
A2.8 How to Use the Simulator to Simulate the Single-Pulse FSM
A2.8.1 Using Logisim with the truth table approach
A2.9 Using Logisim with the Truth Table Approach
A2.9.1 Useful note
A2.10 Summary
Appendix A3: Counters, Shift Registers, Input, and Output with an FSM
A3.1 Basic Down Synchronous Binary Counter Development
A3.2 Example of a Four-Bit Synchronous Up Counter with T Type Flip-Flops
A3.3 Parallel Loading Counters - Using T Flip-Flops
A3.4 Using D Flip-Flops To Build Parallel Loading Counters
A3.5 Simple Binary Up Counter with Parallel Inputs
A3.6 Clock Circuit to Drive the Counter (and FSM)
A3.7 Counter Design Using Don't Care States
A3.8 Shift Registers
A3.9 Dealing with Input and Output Signals Using FSM
A3.10 Using Logisim to Work with Larger FSM Systems
A3.10.1 The equations
A3.11 Summary
Appendix A3: Counters, Shift Registers, Input, and Output with an FSM
A4.1 Introduction
A4.2 The Single-Pulse/Multiple-Pulse Generator with Memory FSM
A4.3 The Memory Tester FSM Revisited
A4.4 Summary
Appendix A5: Programming a Finite State Machine
A5.1 Introduction
A5.2 The Parallel Loading Counter
A5.3 The Multiplexer
A5.4 The Micro Instruction
A5.5 The Memory
A5.6 The Instruction Set
A5.7 Simple Example: Single-Pulse FSM
A5.8 The Final Example. A5.9 The Program Code
A5.10 Returning Unused States Via Other Transition Paths
A5.11 Summary
Appendix A6: The Rotational Detector Using Logisim Simulator with Sub-Circuits
A6.1 Using the Two-State Diagram Arrangement
Bibliography
Index
EULA

"A finite state machine (FSM) is a computation model that can be implemented with hardware or software and can be used to simulate sequential logic and some computer programs. Finite state machines can be used to model problems in many fields including mathematics, artificial intelligence, games, and linguistics. This is a complete update of the author's earlier book, FSM-Based Digital Design using Verilog HDL (Wiley 2008). Whilst the essential foundation content remains, the book has been considerably refreshed to cover the design of Finite State Machines (FSM) in place of Microprocessors, using a novel form of State Machines based on Toggle Flip Flops (TFF) and Data Flip Flops (DFF). It follows a Linear Programmed Learning approach, enabling the reader to learn at their own pace, and to design their own FSM based systems."-- Provided by publisher

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