Using active learning activities to increase student outcomes in a information technology course

By: Morosan, Cristian [author]
Contributor(s): Dawson, Mary [author] | Whalen, Elizabeth Ann [author]
Copyright date: 2017Subject(s): Active learning In: Journal of Hospitality & Tourism Education vol. 29, no. 4 : (2017), pages 147-157Abstract: The goal of higher education to produce well-rounded and critical thinking problem solvers to enter into the hospitality industry remains a crucial area of research for hospitality educators. To support this goal numerous hospitality scholars have engaged in innovative approaches to classroom instruction that facilitate problem solving and critical thinking. Grounded in the principles of the constructivist theory of learning, this study furthers understanding of how to produce these results by using mobile technology within a flipped classroom. Approximately 230 undergraduate students were evaluated using a freshman course redesigned from a predominantly lecture-based one to one that utilized active learning activities. The results showed improvements in technical skills, leadership, teamwork, communication, openness to diversity, and creativity.
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The goal of higher education to produce well-rounded and critical thinking problem solvers to enter into the hospitality industry remains a crucial area of research for hospitality educators. To support this goal numerous hospitality scholars have engaged in innovative approaches to classroom instruction that facilitate problem solving and critical thinking. Grounded in the principles of the constructivist theory of learning, this study furthers understanding of how to produce these results by using mobile technology within a flipped classroom. Approximately 230 undergraduate students were evaluated using a freshman course redesigned from a predominantly lecture-based one to one that utilized active learning activities. The results showed improvements in technical skills, leadership, teamwork, communication, openness to diversity, and creativity.

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