Artificial intelligence for games / Ian Millington and John Funge.

By: Millington, Ian [author.]
Contributor(s): Funge, John David, 1968- [author.]
Publisher: Amsterdam : Elsevier, c2009Edition: Second editionDescription: xxiii, 870 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780123747310 (hardcover : alk. paper); 0123747317 (hardcover : alk. paper)Subject(s): Computer games -- Programming | Computer animation | Artificial intelligenceDDC classification: 006.3 | 794.81526 LOC classification: QA76.76.C672 | M549 2009
Contents:
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
Tags from this library: No tags from this library for this title. Log in to add tags.
    Average rating: 0.0 (0 votes)
Item type Current location Home library Call number Status Date due Barcode Item holds
BOOK BOOK COLLEGE LIBRARY
COLLEGE LIBRARY
SUBJECT REFERENCE
006.3 M622 2009 (Browse shelf) Available CITU-CL-41573
Total holds: 0

Includes bibliographical references (p. 841-845) and index.

Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.

There are no comments for this item.

to post a comment.