Fundamental 2D game programming with Java / Timothy Wright.

By: Wright, Timothy (Software engineer) [author.]
Language: English Publisher: Boston, MA : Cengage Learning Ptr [2015]Copyright date: c2015Description: xvi, 637 pages : illustrations ; 23 cmContent type: text | text Media type: unmediated | unmediated Carrier type: volumeISBN: 9781305076532; 1305076532Other title: Fundamental two-dimensional game programming with JavaSubject(s): Java (Computer program language)DDC classification: 005.133 LOC classification: MLCM 2015/42898 (Q)
Contents:
PART 1: FOUNDATIONS. 1. Hello World. 2. Input. 3. Transformations. 4. Time and Space. 5. Simple Game Framework. 6. Vector2f Updates. 7. Intersection Testing. 8. Game Prototype. PART 2: POLISH. 9. Files and Resources. 10. Images. 11. Text. 12. Threads. 13. Sound. 14. Deployment with ANT. 15. Collision Detection. PART 3: COMPLETE GAME. 16. Tools. 17. Complete Game. 18. Conclusion.
Summary: Learning the fundamentals of 2D game programming is the key to quickly building game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. This book teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java.
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Item type Current location Home library Call number Status Date due Barcode Item holds
BOOK BOOK GRADUATE LIBRARY
COLLEGE LIBRARY
SUBJECT REFERENCE
005.133 W936 2015 (Browse shelf) Available CITU-CL-46434
Total holds: 0

"Cengage Learning PTR"--Title page.

Includes bibliographical references (pages 610-617) and index.

PART 1: FOUNDATIONS. 1. Hello World. 2. Input. 3. Transformations. 4. Time and Space. 5. Simple Game Framework. 6. Vector2f Updates. 7. Intersection Testing. 8. Game Prototype. PART 2: POLISH. 9. Files and Resources. 10. Images. 11. Text. 12. Threads. 13. Sound. 14. Deployment with ANT. 15. Collision Detection. PART 3: COMPLETE GAME. 16. Tools. 17. Complete Game. 18. Conclusion.

Learning the fundamentals of 2D game programming is the key to quickly building game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. This book teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java.

000-099 005

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