Software engineering and computer games / Rudy Rucker
By: Rucker, Rudy [author]
Language: English Publisher: Harlow, England : Addison-Wesley, c2003Description: xxxv, 608 pages : illustrations ; 24 cmContent type: text Media type: ummediated Carrier type: volumeISBN: 0201767910; 9780201767919Subject(s): Software engineering | Computer games -- ProgrammingDDC classification: 005.1Item type | Current location | Home library | Call number | Status | Date due | Barcode | Item holds |
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COLLEGE LIBRARY | COLLEGE LIBRARY SUBJECT REFERENCE | 005.1 R827 2003 (Browse shelf) | Available | CITU-CL-29042 |
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005.1 P926 2010 Software engineering : a practitioner's approach / | 005.1 P926 2015 Software engineering : a practitioner's approach / | 005.1 P933 2003 Practical object-oriented design with UML / | 005.1 R827 2003 Software engineering and computer games / | 005.1 Sa84 2008 Object-oriented analysis and design : with the unified process / | 005.1 Sa84 2008 Object-oriented analysis and design : with the unified process / | 005.1 Sa84 2008 Object-oriented analysis and design : with the unified process / |
Includes index.
pt. I. Software Engineering and Computer Games --
Ch. 1. Projects and games --
Ch. 2. Basics of software engineering --
Ch. 3. The Pop Framework --
Ch. 4. Object-oriented software engineering --
Ch. 5. Software design patterns --
Ch. 6. Animation --
Ch. 7. Simulating physics --
Ch. 8. Critters --
Ch. 9. Sprites --
Ch. 10. Games --
Ch. 11. Collisions --
Ch. 12. Listeners --
Ch. 13. Shooters and bullets --
Ch. 14. 2D shooting games --
Ch. 15. 3D shooting games --
Ch. 16. Sports games --
Ch. 17. Selection games --
Ch. 18. Interesting worlds --
Ch. 19. More ideas for games --
pt. II. Software Engineering and Computer Games Reference --
Ch. 20. Using Microsoft Visual Studio --
Ch. 21. Tools for software engineering --
Ch. 22. Topics in C++ --
Ch. 23. Programming Windows with MFC --
Ch. 24. 2D and 3D graphics --
Ch. 25. Windows graphics --
Ch. 26. OpenGL graphics --
Ch. 27. Menus and toolbars --
Ch. 28. Mouse, cursors, and keyboard --
Ch. 29. Serialization --
Ch. 30. Sound --
Ch. 31. Bitmaps --
App. A. The Windows keycodes --
App. B. The Pop help file --
App. C. Summary of the controls for Visual Studio.
This text was developed as a textbook for undergraduate software engineering courses and should also be suitable for both self-study and as a main book for courses on software projects, or computer game design and programming.
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