The word factory v1.0
By: Bendanillo, Ana Grace S
Publisher: Cebu City ; CIT-U ; 2004DDC classification: T B4322 2004 Summary: Name of students: Bendanillo,Ana Grace S., Cadapqan, Henry M., NAdel, Cherry Ann D., Sayson, GAve D., College of Computer Studies, Cebu Institute of Technology, Cebu City; March 03, 2004; World Factory v1.0 Instructor: Engr. Roel B. Lauron World Factoryis a type of word game that uses word association and listing technique. Not only it is fun to play but it will help build up vocabulary and spelling skills. More than one or a team can play the game. To start the game, one player shuffles the letter cube in the dome. And once the lettes are in placed and the timer starts, each player searches from the random assortments of letters for words that would earn highest points. The game is fast-placed wherein the players have to construct words in a definite set of time. each player doesn't have to anticipate the move of the other. The man goala of the play is to list within 3 minutes, as many words of the highest point value one can find among the random collection of letters in the cube grid. The Word Factory V1.0 is the computerized version of the "real" game word Factory. The system was developed to enhance the manual method of the game and as well as to reduce some troubles. The highlight of the project indeed is the application of the Artificial Intelligence. Computers as opposed to humans, have the uncanny ability to perform millions of instruction per second only if the function is known. It is a challenge to implement strategy for the computer as the player. Thorough research and planning was done on how to study will gain its purpose. The game theory, in this sense can be viewed as a tree, with branches representing points at which players can make decisions. At such point at which the player may overlooked the concept of the game as long as the rules are intact. Game theories can offer solutions to problems that might not exist, or the solution can be outside the realm of reality. In principles, some of these thoeries imply that the outcome is not left up to chance and that only specified and certain outcomes exist. World Factory V1.0 features the standardized manual procedures of the game. It eliminates the error, inconsistencies and noise broughtby shufflug the cubes. A system that is rapid and accurate in terms of validity of words and searching of words on the grid. The study enables to answer the different problems that are encountered on the game. It is meant to improve and omit uncertain processs involved in playing the game. To be able to come up with an automated form of the game particularly with the compueter opponent certain methodologiess and cognitive research was done. Perhaps the most onthe interesting part of the study is how to come up with the design on the interface. A lot of time and analysis was consumed in developing the system. The traditional game varies different problems that the researchers proposed to formulate solutions to gain a more developed kind of game. In the real world, games underlying certain operating rules, patterns from which people operate. The project was design to make the game more intense and anticipating to play for the user.Item type | Current location | Home library | Call number | Status | Date due | Barcode | Item holds |
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Name of students: Bendanillo,Ana Grace S., Cadapqan, Henry M., NAdel, Cherry Ann D., Sayson, GAve D., College of Computer Studies, Cebu Institute of Technology, Cebu City; March 03, 2004; World Factory v1.0
Instructor: Engr. Roel B. Lauron
World Factoryis a type of word game that uses word association and listing technique. Not only it is fun to play but it will help build up vocabulary and spelling skills. More than one or a team can play the game. To start the game, one player shuffles the letter cube in the dome. And once the lettes are in placed and the timer starts, each player searches from the random assortments of letters for words that would earn highest points. The game is fast-placed wherein the players have to construct words in a definite set of time. each player doesn't have to anticipate the move of the other. The man goala of the play is to list within 3 minutes, as many words of the highest point value one can find among the random collection of letters in the cube grid.
The Word Factory V1.0 is the computerized version of the "real" game word Factory. The system was developed to enhance the manual method of the game and as well as to reduce some troubles. The highlight of the project indeed is the application of the Artificial Intelligence. Computers as opposed to humans, have the uncanny ability to perform millions of instruction per second only if the function is known. It is a challenge to implement strategy for the computer as the player. Thorough research and planning was done on how to study will gain its purpose. The game theory, in this sense can be viewed as a tree, with branches representing points at which players can make decisions. At such point at which the player may overlooked the concept of the game as long as the rules are intact. Game theories can offer solutions to problems that might not exist, or the solution can be outside the realm of reality. In principles, some of these thoeries imply that the outcome is not left up to chance and that only specified and certain outcomes exist.
World Factory V1.0 features the standardized manual procedures of the game. It eliminates the error, inconsistencies and noise broughtby shufflug the cubes. A system that is rapid and accurate in terms of validity of words and searching of words on the grid. The study enables to answer the different problems that are encountered on the game. It is meant to improve and omit uncertain processs involved in playing the game. To be able to come up with an automated form of the game particularly with the compueter opponent certain methodologiess and cognitive research was done. Perhaps the most onthe interesting part of the study is how to come up with the design on the interface. A lot of time and analysis was consumed in developing the system.
The traditional game varies different problems that the researchers proposed to formulate solutions to gain a more developed kind of game. In the real world, games underlying certain operating rules, patterns from which people operate. The project was design to make the game more intense and anticipating to play for the user.
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