Designing interactive hypermedia systems / (Record no. 89301)

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006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
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007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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fixed length control field 241212b ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781786300638
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781119388272
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1119388279
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781119388333
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1119388333
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781119388302
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1119388309
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024 8# - OTHER STANDARD IDENTIFIER
Standard number or code 40026950016
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)968926429
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.I59
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 000000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.7
Edition number 23
245 00 - TITLE STATEMENT
Title Designing interactive hypermedia systems /
Statement of responsibility, etc edited by Everardo Reyes-Garcia, Nasreddine Bouhai.
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc London, UK :
Name of publisher, distributor, etc ISTE, Ltd. ;
Place of publication, distribution, etc Hoboken, NJ :
Name of publisher, distributor, etc Wiley,
Date of publication, distribution, etc 2017.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent.
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia.
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier.
340 ## - PHYSICAL MEDIUM
Source rdacc
Authority record control number or standard number http://rdaregistry.info/termList/RDAColourContent/1003.
490 1# - SERIES STATEMENT
Series statement Digital tools and uses set ;
Volume number/sequential designation volume 2.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 0# - CONTENTS
Formatted contents note Table of Contents<br/>Introduction xi<br/>Everado REYES-GARCIA<br/><br/>Chapter 1 From Controversies to Decision-making: Between Argumentation and Digital Writing 1<br/>Orélie DESFRICHES-DORIA<br/><br/>1.1 Introduction 1<br/><br/>1.2 Hypertexts and hypermedia 2<br/><br/>1.3 From decision-making to the study of controversies 3<br/><br/>1.3.1 Definition of the concept of controversy 3<br/><br/>1.3.2 Shifts from one situation to another 4<br/><br/>1.3.3 Controversy representation 5<br/><br/>1.3.4 Some controversy visualization and processing tools and methods 7<br/><br/>1.4 Detailed presentation of Vesta Cosy 9<br/><br/>1.5 What is the content of argument representations? 14<br/><br/>1.5.1 Interactions between the two fields 14<br/><br/>1.5.2 Theoretical approaches to argumentation 16<br/><br/>1.5.3 Hypermedia structure in the process of decision-making map construction with Vesta Cosy 19<br/><br/>1.6 Application of Vesta Cosy to controversy analysis 22<br/><br/>1.6.1 Characterization of the nature of a controversy 22<br/><br/>1.6.2 Methodological principles of controversy analysis 24<br/><br/>1.7 New digital writings with hypermedia 29<br/><br/>1.7.1 Extension of reasoning and paradigm shift 29<br/><br/>1.7.2 Hyperlinked content according to diversified details 30<br/><br/>1.7.3 Disorientation, hypernarrativity and interactions 32<br/><br/>1.8 Conclusion 33<br/><br/>1.9 Bibliography 33<br/><br/>Chapter 2 Training in Digital Writing Through the Prism of Tropisms: Case Studies and Propositions 37<br/>Stéphane CROZAT<br/><br/>2.1 Abstract 37<br/><br/>2.2 Introduction 37<br/><br/>2.3 Issue: theoretical approach to digital technology 38<br/><br/>2.3.1 The possibility of mechanizing intellectual labor 38<br/><br/>2.3.2 Digitization of content 39<br/><br/>2.3.3 “It has been manipulated”: manipulation as a source of digital content 40<br/><br/>2.3.4 “And it will be again”: manipulation as the future of digital content 41<br/><br/>2.4 Proposition: tropisms of digital content 42<br/><br/>2.4.1 The concept of tropism 42<br/><br/>2.4.2 Modeling of functional tendencies of digital objects 44<br/><br/>2.5 Detailed description of tropisms 44<br/><br/>2.5.1 Abstraction: it has been coded and will be recoded 44<br/><br/>2.5.2 Addressing: it has been found and will be found again 45<br/><br/>2.5.3 Connection: it has been transmitted and will be retransmitted 46<br/><br/>2.5.4 Duplication: it has been copied and will be recopied 46<br/><br/>2.5.5 Transformation: it has been changed and will be changed again 47<br/><br/>2.5.6 Universality: it has been integrated and will be reintegrated 48<br/><br/>2.6 Application: training in digital technology with tropisms 48<br/><br/>2.6.1 Training in ordinary digital writing at the University of Technology of Compiègne (UTC) 48<br/><br/>2.6.2 BABA strings (abstraction and polymorphism) 49<br/><br/>2.6.3 SolSys string (staging, hypertextualization) 51<br/><br/>2.6.4 BD string (transclusion, interactivity) 53<br/><br/>2.7 Case study: training in digital writing at IFCAM 53<br/><br/>2.7.1 Introduction to training 53<br/><br/>2.7.2 Training scenario 54<br/><br/>2.7.3 An experience to increase awareness using Etherpad 54<br/><br/>2.7.4 Understanding the properties of digital technology and theoretical content 56<br/><br/>2.7.5 Assignment 1: analysis of practices 57<br/><br/>2.7.6 Part two: reading and writing, second assignment (critical observation) 57<br/><br/>2.8 Perspective: a MOOC “digital literacy” project 57<br/><br/>2.8.1 Defining information literacy 58<br/><br/>2.8.2 Defining digital technology 59<br/><br/>2.8.3 Issue: teaching information literacy 60<br/><br/>2.8.4 Components of teaching information literacy 61<br/><br/>2.8.5 Format: challenges of MOOCs 62<br/><br/>2.8.6 Proposition: content and scenario for an information literacy MOOC 64<br/><br/>2.9 Conclusion and perspectives 65<br/><br/>2.10 Acknowledgments 66<br/><br/>2.11 Further reading 66<br/><br/>2.12 Bibliography 67<br/><br/>Chapter 3 Assessing the Design of Hypermedia Interfaces: Differing Perspectives 69<br/>María Inés LAITANO<br/><br/>3.1 Man–machine interaction 70<br/><br/>3.1.1 Fundamental principles of usability 70<br/><br/>3.1.2 Cognitive engineering 72<br/><br/>3.2 Mediated human activity 74<br/><br/>3.2.1 The Danish school 76<br/><br/>3.2.2 Instrumental psychology 78<br/><br/>3.3 Meaningful systems 80<br/><br/>3.3.1 Semiotic engineering 80<br/><br/>3.3.2 The sociocognitive model 84<br/><br/>3.3.3 Semiotic scenario 86<br/><br/>3.4 Three mediations: three ways of evaluating a design? 88<br/><br/>3.5 Bibliography 93<br/><br/>Chapter 4 Experience Design: Explanation and Best Practices 97<br/>Leslie MATTÉ GANET<br/><br/>4.1 Several problems identified with interface creation 99<br/><br/>4.1.1 Users have difficulty too often 99<br/><br/>4.1.2 An awkward practice of Experience Design 99<br/><br/>4.1.3 A difficult beginning for Experience Design in France 100<br/><br/>4.1.4 Ill-defined jobs 101<br/><br/>4.1.5 Manufacturers at various XD maturity levels 102<br/><br/>4.2 What is good Experience Design? 104<br/><br/>4.3 How does Experience Design work? 106<br/><br/>4.3.1 A method, more than a result 106<br/><br/>4.3.2 Focused on humans 106<br/><br/>4.3.3 A transformed project management 106<br/><br/>4.3.4 New professions 108<br/><br/>4.3.5 Tools in DX 112<br/><br/>4.4 A powerful approach 114<br/><br/>4.4.1 XD protects from rejection 114<br/><br/>4.4.2 XD allows for an important gain in time 115<br/><br/>4.4.3 The XD facilitator 116<br/><br/>4.5 Example of XD contribution to an industrial project 116<br/><br/>4.5.1 Creating the Website with classic project management 117<br/><br/>4.5.2 Revising the Website with XD project management 121<br/><br/>4.6 How can we improve the quality of Experience Design in the ICT industries? 124<br/><br/>4.6.1 A team with an open mind and empathy 124<br/><br/>4.6.2 Co-design, creativity, ideation and respiration 124<br/><br/>4.6.3 Good skills for appropriate responsibilities 125<br/><br/>4.6.4 The systematic presence of the user and going into the field 126<br/><br/>4.6.5 No longer using the term UX 126<br/><br/>4.7 Conclusion 127<br/><br/>4.8 Bibliography 128<br/><br/>Chapter 5 Designing Authoring Software Environments for the Interactive Arts: An Overview of Mobilizing.js 131<br/>Dominique CUNIN<br/><br/>5.1 Research context: artistic practices of interactivity 131<br/><br/>5.1.1 Art and technique in the face of the digital 131<br/><br/>5.1.2 An idea: an authoring software environment 134<br/><br/>5.2 Computer graphics, game engine, art engine? 138<br/><br/>5.2.1 Reusability 138<br/><br/>5.2.2 Game engine: when the metaphor and the objective design the tool 140<br/><br/>5.2.3 Programming for the interactive arts: toward complexity 142<br/><br/>5.2.4 Art engine, an authoring environment possibility? 149<br/><br/>5.3 Mobilizing.js: an attempt at a multi-paradigmatic authoring software environment 151<br/><br/>5.3.1 Artistic technical conduct and critical technical practice 153<br/><br/>5.3.2 An engine with many speeds 157<br/><br/>5.4 Structure and results of Mobilizing.js 163<br/><br/>5.4.1 Overview of a technical sequence 163<br/><br/>5.4.2 Constructing interactivities 170<br/><br/>5.4.3 Interactive, immersive and collaborative system 175<br/><br/>5.5 Conclusion 181<br/><br/>5.6 Bibliography 182<br/><br/>Chapter 6 Clues Anomalies Understanding Detecting Underlying Assumptions and Expected Practices in the Digital Humanities through the AIME Project 185<br/>Donato RICCI, Robin DE MOURAT, Christophe LECLERCQ and Bruno LATOUR<br/><br/>6.1 Abstract 185<br/><br/>6.2 Introduction 186<br/><br/>6.3 AIME and its digital humanities set-up 188<br/><br/>6.4 Methodology: multiplying listening devices 193<br/><br/>6.5 Anomaly family #1: displacements in acknowledging on-and-offline practices ecosystem 197<br/><br/>6.6 Anomaly family #2: interface-driven methodology and its encounters with scholarly publics 199<br/><br/>6.7 Anomaly family #3: the shock of collaboration’s ethoses 204<br/><br/>6.8 Qualifying anomalies for a better understanding of Digital Humanities projects 207<br/><br/>6.9 Bibliography 209<br/><br/>List of Authors 213<br/><br/>Index 215
520 8# - SUMMARY, ETC.
Summary, etc This text aims at exploring and illustrating the different ways in which hypermedia systems and tools are designed according to those aspects. The design and visualization schemes included in any system will be related to the variety of social and technical complexities confronted by researchers in social, communication, humanities, art and design.
545 0# - BIOGRAPHICAL OR HISTORICAL DATA
Biographical or historical note About the Author<br/>Everardo Reyes-Garcia, Associate Professors at Université Paris 8, France.<br/><br/>Nasreddine Bouhaï, Associate Professors at Université Paris 8, France.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Interactive multimedia.
Authority record control number http://id.loc.gov/authorities/subjects/sh90004922.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Reyes-Garcia, Everardo,
Dates associated with a name 1976-
Authority record control number http://id.loc.gov/authorities/names/no2017128194
Relator term editor.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Bouhai, Nasreddine,
Authority record control number http://id.loc.gov/authorities/names/no2017095392
Relator term editor.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Digital tools and uses set ;
Authority record control number http://id.loc.gov/authorities/names/no2017127969
Volume number/sequential designation volume 2.
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://onlinelibrary.wiley.com/doi/book/10.1002/9781119388272
Link text Full text is available at Wiley Online Library Click here to view
942 ## - ADDED ENTRY ELEMENTS
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Item type EBOOK
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