000 -LEADER |
fixed length control field |
03598nam a2200289 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
CITU |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20250207134543.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
200920b ||||| |||| 00| 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
1005580909 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781612438016 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Transcribing agency |
rda |
Modifying agency |
DLC |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
371.102 L5111 2018 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Preferred name for the person |
Lee, David |
Relator term |
author |
245 10 - TITLE STATEMENT |
Title |
Design thinking in the classroom : |
Remainder of title |
easy-to-use teaching tools to foster creativity, encourage innovation and unleash potential in every student / |
Statement of responsibility, etc |
David Lee |
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Berkeley, California : |
Name of publisher, distributor, etc |
Ulysses Press, |
Date of publication, distribution, etc |
2018 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
205 pages : |
Other physical details |
illustrations ; |
Dimensions |
23 cm. |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Source |
rdacarrier |
505 ## - CONTENTS |
Formatted contents note |
Preface: Driven by my past --<br/>Part one: What is design thinking? (Introduction: Challenges of a rapidly changing workplace [Seven survival skills ; Successful teachers in innovation ; Interview with a CEO ; A challenge for today's teachers] ; 1. Design thinking and why it matters [Design and business ; Design thinking for education] ; 2. More than a process: DT minsdsets [Six key mindsets ; Other mindsets for success]). Part two: The design thinking process (3. The five phases of design thinking ; 4. Empathize phase [Self-awareness and partnerships ; Interviews ; Observations ; Immersion ; Research ; Empathy map ; Projects (City plan ; Family activity tool ; Design thinking club school solutions ; Festival parade floats ; Toy lab ; Breakout EDU game design ; Schoolhouse design)] ; 5. Define phase [Synthesis: finding needs and insights ; Problem statement ; "How might we" question] ; 6. Ideate phase [Demystifying creativity, innovation, and originality ; Ideate principles ; Pre-brainstorming: mindset, warm-ups, and practice ; Divergent thinking: Apple devices for English language learners ; Building upon ideas of others through plussing ; Sharing and capturing ideas ; Getting unstuck ; Convergent thinking: choosing the best ideas] ; 7. Prototype phase [Rapid prototyping ; Prototyping in action: fifth-grade eco trade show ; Facilitation and mentorship ; Makerspace, tools and materials] ; 8. Test phase [Embracing failure ; Testing with end users ; Testing without end users ; Iteration]). Part three: Design thinking in the classroom (9. Pedagogy [The ACT project ; Project-based learning: bringing the real world into the classroom] ; 10. Creating DT projects [Single-subject approach ; Transdisciplinary approach ; Develop a driving question ; Planning DT curriculum, assessments, and instruction ; Learning the management system: seesaw and DT digital interaction notebook] ; Conclusion). Appendix: Planning materials and resources (Design thinking standards ; Digital interactive notebook). |
520 ## - SUMMARY, ETC. |
Summary, etc |
"Whether your students are tackling project-based learning or developing solutions in the STEM maker lab, design thinking will help them be more innovative. The design-thinking process, practices and mindsets teach 21st-century skills such as adaptability, collaboration and critical thinking. The design thinking program described in this book helps develop students' mindsets in a way that is more conducive to producing innovative solutions. It allows students to apply their creativity to tackle real-world issues and achieve better results through the use of its five learning phases: Empathize, Define, Ideate, Prototype, Test. |
526 ## - STUDY PROGRAM INFORMATION NOTE |
-- |
300-399 |
-- |
371.1024 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Creative teaching. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Creative ability |
General subdivision |
Study and teaching. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Effective teaching. |
942 ## - ADDED ENTRY ELEMENTS |
Source of classification or shelving scheme |
|
Item type |
BOOK |
Issues (borrowed), all copies |
1 |