Design thinking in the classroom : (Record no. 49795)

000 -LEADER
fixed length control field 03598nam a2200289 4500
003 - CONTROL NUMBER IDENTIFIER
control field CITU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250207134543.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200920b ||||| |||| 00| 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 1005580909
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781612438016
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency rda
Modifying agency DLC
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.102 L5111 2018
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Preferred name for the person Lee, David
Relator term author
245 10 - TITLE STATEMENT
Title Design thinking in the classroom :
Remainder of title easy-to-use teaching tools to foster creativity, encourage innovation and unleash potential in every student /
Statement of responsibility, etc David Lee
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Berkeley, California :
Name of publisher, distributor, etc Ulysses Press,
Date of publication, distribution, etc 2018
300 ## - PHYSICAL DESCRIPTION
Extent 205 pages :
Other physical details illustrations ;
Dimensions 23 cm.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Source rdacarrier
505 ## - CONTENTS
Formatted contents note Preface: Driven by my past --<br/>Part one: What is design thinking? (Introduction: Challenges of a rapidly changing workplace [Seven survival skills ; Successful teachers in innovation ; Interview with a CEO ; A challenge for today's teachers] ; 1. Design thinking and why it matters [Design and business ; Design thinking for education] ; 2. More than a process: DT minsdsets [Six key mindsets ; Other mindsets for success]). Part two: The design thinking process (3. The five phases of design thinking ; 4. Empathize phase [Self-awareness and partnerships ; Interviews ; Observations ; Immersion ; Research ; Empathy map ; Projects (City plan ; Family activity tool ; Design thinking club school solutions ; Festival parade floats ; Toy lab ; Breakout EDU game design ; Schoolhouse design)] ; 5. Define phase [Synthesis: finding needs and insights ; Problem statement ; "How might we" question] ; 6. Ideate phase [Demystifying creativity, innovation, and originality ; Ideate principles ; Pre-brainstorming: mindset, warm-ups, and practice ; Divergent thinking: Apple devices for English language learners ; Building upon ideas of others through plussing ; Sharing and capturing ideas ; Getting unstuck ; Convergent thinking: choosing the best ideas] ; 7. Prototype phase [Rapid prototyping ; Prototyping in action: fifth-grade eco trade show ; Facilitation and mentorship ; Makerspace, tools and materials] ; 8. Test phase [Embracing failure ; Testing with end users ; Testing without end users ; Iteration]). Part three: Design thinking in the classroom (9. Pedagogy [The ACT project ; Project-based learning: bringing the real world into the classroom] ; 10. Creating DT projects [Single-subject approach ; Transdisciplinary approach ; Develop a driving question ; Planning DT curriculum, assessments, and instruction ; Learning the management system: seesaw and DT digital interaction notebook] ; Conclusion). Appendix: Planning materials and resources (Design thinking standards ; Digital interactive notebook).
520 ## - SUMMARY, ETC.
Summary, etc "Whether your students are tackling project-based learning or developing solutions in the STEM maker lab, design thinking will help them be more innovative. The design-thinking process, practices and mindsets teach 21st-century skills such as adaptability, collaboration and critical thinking. The design thinking program described in this book helps develop students' mindsets in a way that is more conducive to producing innovative solutions. It allows students to apply their creativity to tackle real-world issues and achieve better results through the use of its five learning phases: Empathize, Define, Ideate, Prototype, Test.
526 ## - STUDY PROGRAM INFORMATION NOTE
-- 300-399
-- 371.1024
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Creative teaching.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Creative ability
General subdivision Study and teaching.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Effective teaching.
942 ## - ADDED ENTRY ELEMENTS
Source of classification or shelving scheme
Item type BOOK
Issues (borrowed), all copies 1
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Date checked out Price effective from Item type
          HIGH SCHOOL LIBRARY - JHS HIGH SCHOOL LIBRARY - JHS SUBJECT REFERENCE 2020-09-20 ALBASA 1440.00 HS 6577 1 371.102 L5111 2018 HS - 6577 2025-03-14 2025-02-07 2020-09-20 BOOK