Designing user experience : (Record no. 47378)

000 -LEADER
fixed length control field 08978cam a22004098i 4500
001 - CONTROL NUMBER
control field 19647936
003 - CONTROL NUMBER IDENTIFIER
control field CITU
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250121141350.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 170516s2017 enk b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2017023134
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781292155517 (print)
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title eng.
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.H85
Item number B45 2017
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.019
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Preferred name for the person Benyon, David,
Relator term Author
240 10 - UNIFORM TITLE
Uniform title Designing interactive systems
245 10 - TITLE STATEMENT
Title Designing user experience :
Remainder of title A guide to HCI, UX and Interaction Design /
Statement of responsibility, etc David Benyon.
250 ## - EDITION STATEMENT
Edition statement Fourth Edition.
263 ## - PROJECTED PUBLICATION DATE
Projected publication date 1706
264 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Harlow, United Kingdom :
Name of publisher, distributor, etc Pearson Education Limited,
Date of publication, distribution, etc c2019.
300 ## - PHYSICAL DESCRIPTION
Extent xxviii, 644 pages :
Other physical details illustrations (some color) ;
Dimensions 27 cm.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
500 ## - GENERAL NOTE
General note Earlier editions given title: Designing interactive systems.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 ## - CONTENTS
Formatted contents note Introduction to Part I -- 1.An introduction to user experience -- Aims -- 1.1.The variety of UX -- 1.2.The concerns of UX -- 1.3.Being digital -- 1.4.The skills of the UX designer -- 1.5.Why being human-centred is important -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 2.PACT: a framework for designing UX -- Aims -- 2.1.Introduction -- 2.2.People -- 2.3.Activities -- 2.4.Contexts -- 2.5.Technologies -- 2.6.Scoping a problem with PACT -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 3.The process of human-centred UX design -- Aims -- 3.1.Introduction -- 3.2.The process of UX design -- 3.3.Developing personas -- 3.4.Developing scenarios -- 3.5.Using scenarios throughout design -- 3.6.A scenario-based UX design method -- 3.7.Case study. Secret City: Edinburgh -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 4.Cross-channel UX -- Aims -- 4.1.Introduction -- 4.2.The elements of UX -- 4.3.User journeys -- 4.4.Cross-channel UX -- 4.5.Information architecture -- 4.6.Example: commuting to work -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 5.Usability -- Aims -- 5.1.Introduction -- 5.2.Accessibility -- 5.3.Usability -- 5.4.Acceptability -- 5.5.Design principles -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 6.Experience design -- Aims -- 6.1.Introduction -- 6.2.Engagement -- 6.3.Designing for pleasure -- 6.4.Aesthetics -- 6.5.Lifestyle -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- Introduction to Part II -- 7.Understanding -- Aims -- 7.1.Requirements -- 7.2.Participative design -- 7.3.Interviews -- 7.4.Questionnaires -- 7.5.Probes -- 7.6.Card sorting techniques -- 7.7.Working with groups -- 7.8.Fieldwork: observing activities in situ -- 7.9.Artefact collection and 'desk work' -- 7.10.Data analysis -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 8.Envisionment -- Aims -- 8.1.Finding suitable representations -- 8.2.Sketching for ideation -- 8.3.Visualizing look and feel -- 8.4.Mapping the interaction -- 8.5.Wireframes -- 8.6.Prototypes -- 8.7.Envisionment in practice -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 9.Design -- Aims -- 9.1.Introduction -- 9.2.UX design -- 9.3.Metaphors and blends in design -- 9.4.Conceptual design -- 9.5.Physical design -- 9.6.Designing interactions -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 10.Evaluation -- Aims -- 10.1.Introduction -- 10.2.Data analytics -- 10.3.Expert evaluation -- 10.4.Participant-based evaluation -- 10.5.Evaluation in practice -- 10.6.Evaluation: further issues -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 11.Task analysis -- Aims -- 11.1.Goals, tasks and actions -- 11.2.Task analysis and systems design -- 11.3.Hierarchical task analysis -- 11.4.GOMS: a cognitive model of procedural knowledge -- 11.5.Structural knowledge -- 11.6.Cognitive work analysis -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 12.Visual interface design -- Aims -- 12.1.Introduction -- 12.2.Graphical user interfaces -- 12.3.Interface design guidelines -- 12.4.Psychological principles and interface design -- 12.5.Information design -- 12.6.Visualization -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 13.Multimodal interface design -- Aims -- 13.1.Introduction -- 13.2.Multimodal interaction -- 13.3.Using sound at the interface -- 13.4.Tangible interaction -- 13.5.Gestural interaction and surface computing -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- Introduction to Part III -- 14.Designing apps and websites -- Aims -- 14.1.Introduction -- 14.2.Website and app development -- 14.3.The information architecture of apps and websites -- 14.4.Navigation design for apps and websites -- 14.5.Case study: designing the Robert Louis Stevenson website -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 15.Social media -- Aims -- 15.1.Introduction -- 15.2.Background ideas -- 15.3.Social networking -- 15.4.Sharing with others -- 15.5.The developing web -- Summary and key points -- Further reading -- Web links -- Comments on challenges -- 16.Collaborative environments -- Aims -- 16.1.Introduction -- 16.2.Issues for cooperative working -- 16.3.Technologies to support cooperative working -- 16.4.Collaborative virtual environments -- 16.5.Case study: developing a collaborative tabletop application -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 17.AI: artificial intelligence and interface agents -- Aims -- 17.1.Artificial intelligence (AI) -- 17.2.Interface agents -- 17.3.Adaptive systems -- 17.4.An architecture for agents -- 17.5.Applications of agent-based interaction -- 17.6.Avatars, robots and conversational agents -- 17.7.Case study: companions -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 18.Ubiquitous computing -- Aims -- 18.1.Ubiquitous computing -- 18.2.Information spaces -- 18.3.Blended spaces -- 18.4.Home environments -- 18.5.Case study: navigating WSNs -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 19.Mobile computing -- Aims -- 19.1.Introduction -- 19.2.Context awareness -- 19.3.Understanding in mobile computing -- 19.4.Designing for mobiles -- 19.5.Evaluation for mobile computing -- 19.6.Case study: evaluation of navigating a WSN -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 20.Wearable computing -- Aims -- 20.1.Introduction -- 20.2.Smart materials -- 20.3.Material design -- 20.4.From materials to implants -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- Introduction to Part IV -- 21.Memory and attention -- Aims -- 21.1.Introduction -- 21.2.Memory -- 21.3.Attention -- 21.4.Human error -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 22.Affect -- Aims -- 22.1.Introduction -- 22.2.Psychological theories of emotion -- 22.3.Detecting and recognizing emotions -- 22.4.Expressing emotion -- 22.5.Potential applications and key issues for further research -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 23.Cognition and action -- Aims -- 23.1.Human information processing -- 23.2.Situated action -- 23.3.Distributed cognition -- 23.4.Embodied cognition -- 23.5.Activity theory -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 24.Social interaction -- Aims -- 24.1.Introduction -- 24.2.Human communication -- 24.3.People in groups -- 24.4.Presence -- 24.5.Culture and identity -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges -- 25.Perception and navigation -- Aims -- 25.1.Introduction -- 25.2.Visual perception -- 25.3.Non-visual perception -- 25.4.Navigation -- Summary and key points -- Exercises -- Further reading -- Web links -- Comments on challenges.
526 ## - STUDY PROGRAM INFORMATION NOTE
-- 000-099
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Interactive computer systems
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User interfaces (Computer systems)
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS
Source of classification or shelving scheme
Item type BOOK
Classification part 004.019 B448 2019
Issues (borrowed), all copies 4
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Price effective from Item type
          COLLEGE LIBRARY COLLEGE LIBRARY SUBJECT REFERENCE 2019-09-02   6480.00 49579 4 2 004.019 B448 2019 CITU-CL-49579 2025-05-10 2025-01-21 2019-09-02 BOOK