000 -LEADER |
fixed length control field |
01002nam a2200169Ia 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200308073509.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
190927s9999 xx 000 0 und d |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
T B4169 2005 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Preferred name for the person |
Belleza, Japheth A. |
245 #0 - TITLE STATEMENT |
Title |
G-force:conquest for victory |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of Publication |
Cebu City |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of Publisher |
CIT-U |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Date of Publication |
2005 |
520 ## - SUMMARY, ETC. |
Summary, etc |
G-Force: Conquest for Victory is a game that does not have cheat and the player is not allowed to go to the next level without completing the current level. Before the player can start the game, he will first enter his name then click start. The game started with the array of enemy helicopter and enemy tank, there will be a given time set to the master in order to be alive. Each level has its own artificial intelligence master, there are two type of A.I master, the first artificial intelligence master will depend on the player?s coordinates and the second master will depend on the distance between the player and A.I master. |
526 ## - STUDY PROGRAM INFORMATION NOTE |
-- |
000-099 |
942 ## - ADDED ENTRY ELEMENTS |
Item type |
RESERVED BOOKS |
Source of classification or shelving scheme |
|