Computerized equalizer game (Record no. 47074)

000 -LEADER
fixed length control field 03032nam a2200169Ia 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200308073507.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190927s9999 xx 000 0 und d
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number T Ax12 2004 c.1
100 ## - MAIN ENTRY--PERSONAL NAME
Preferred name for the person Axalan, Paul T.
245 #0 - TITLE STATEMENT
Title Computerized equalizer game
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of Publication Cebu City
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of Publisher CIT-U
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of Publication 2004
520 ## - SUMMARY, ETC.
Summary, etc Computer games grew in popularity in the late 20th century due to increasing powers of the computers. The improvements of computer technology in recent years have brought about entire new categories of game that grow more sophisticated each year. Inspired by this development of technology, the group developed a computerized equalizer game.<br/>Computerized Equalizer Game is based on the Equalizer board game, which is technically similar to the popular scrabble board game. The major difference between a Scrabble and an Equalizer game is that a scrabble is a game of word, while an equalizer is a game of numbers.<br/>This project is developed using an Object Oriented Programming approach in Microsoft Visual Basic 6.0. The project is playable with a minimum of two players or Human-to-Human game. <br/>In determining the first turn, the computer randomly selects who between the players will begin first. One of the tiles of the first equation most occupy the space with a star figure of the board, otherwise the game will not change turns.<br/>The change of turns depends on the accuracy of the equation being formed by the player with the exception of the computer opponent because the computer is always generates a correct question. When an equation is added to the score box of the player who forms the equation.<br/>After the end of the game the score is summed up and the player who earns the highest score is the winner. The winner?s name is the added to the list of the top scorer.<br/>In this project the equation that a player can form is limited to only two operations. Thus an equation such as 8+2-5=5 is valid providing that it is mathematically correct by associative method. When a player appends to a previous equation only one tile that is being used in the current equation would be countered for scoring. This method of scoring is based on he rule of the equalizer board game.<br/>If the player cannot generate an equation based on his tiles, the player could pass his turn to the next player by pressing the Pass button. There is no specified times that the player can pass so, the player can pass and pass as much as he wants to win he should find a way to score when his turn comes. The game would end if there is no more equal tiles to generate.<br/>The concept of this computerized equalizer game is to get a higher score over the opponent. There are ways on how to generate a high score; one is to utilize the tiles with higher values. Other option of generating high score is to target the booster tiles. Booster tiles will multiply the total equation to two or three depending on the booster value. This is equivalent to double or triple word score in scrabble.
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