000 -LEADER |
fixed length control field |
01337nam a2200169Ia 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200308073502.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
190927s9999 xx 000 0 und d |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
T Al251 2005 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Preferred name for the person |
Alegrado, Michael A. |
245 #0 - TITLE STATEMENT |
Title |
Lagim:::a java apllet software game |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of Publication |
Cebu City |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of Publisher |
CIT-U |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Date of Publication |
2005 |
520 ## - SUMMARY, ETC. |
Summary, etc |
Lagim is patterned after the famous game entitled Mario. It is technically a Filipino version of the so-called Mario. This game is built with a mission to accomplish. Famous Filipino characters like manananggal, walking skeleton, zombie, nuno sa punso and tiyanak makes this game so fascinating. Like any other games, Lagim is composed of three levels with different obstacles and enemies. As the player goes up to higher levels, enemies are getting tougher. The movements of enemies are dynamic and are based on the player?s movements. Enemies are capable on dodging player?s arrow. Lagim generally adapts the idea of artificial intelligence in order for the computer as the opponent to compete with a human player fairly. Aside of the dynamic movements of opponents that makes it a challenging one, 100% Pinoy taste is added for the total package of this game. The main objective of the game is to finish every stage and avoid enemies attack to stay alive. |
526 ## - STUDY PROGRAM INFORMATION NOTE |
-- |
000-099 |
942 ## - ADDED ENTRY ELEMENTS |
Item type |
RESERVED BOOKS |
Source of classification or shelving scheme |
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