Rainbow scrabble software (Record no. 47005)

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005 - DATE AND TIME OF LATEST TRANSACTION
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number T Ab18 2004
100 ## - MAIN ENTRY--PERSONAL NAME
Preferred name for the person Abarquez, Gina
245 #0 - TITLE STATEMENT
Title Rainbow scrabble software
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of Publication Cebu City
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Name of Publisher CIT-U
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Date of Publication 2004
520 ## - SUMMARY, ETC.
Summary, etc Gina Abarquez, Guilin Rose Gallardo, Gaputan Bill Anthony, Christine Unabia; College of Computer Studies, Cebu Institute of Tecjnology, Cebu City; March 2, 2004; Computerized Rainbow Scrabble Game.<br/><br/>Instructor: Ms. Juliet Castañares-Ricafort<br/><br/>Rainbow Scrabble Software<br/><br/>Rainbow Scrabble Software is a computerized game based on the card game RAINBOW SCRABBLE. This software game consist of ninety (90) letter-card from A to Z, two (2) blank and six (6) Rainbow letter-card that will be used as any alphabet character and a Rainbow letter-card doubles the score of the word created. It uses a game board made up of 17?? x 15? or 225 squares, and a rack for each player to hold the seven letter-cards.<br/><br/>This software can handle up to six players of two (2) different combinations human-to-human or human to computer. A player?s name is required and has the option to set the skill level of the computer- easy, medium, and difficult.<br/><br/>The players take turns placing their letter-card on the game board to form words (either horizontally or vertically). Each letter-card is dragged from one square to another to form the word or back to the rack. Once the player able to form a word and click the finish button, the word or words will be scored and only those words that have been made or changed on the turn should be left on the game board. Then, the next player will take its turn. Word or words reflected on the game board. Then, the next player will take its turn. Word or words reflected on the game board remains useless the new word attached did not make use of the two reflected letter-card in the game board. The remove letter-card from the game board is placed in a discard pile, not re-used. A player can choose to pass, whether he or she can?t create a word. If the player plays a blank letter-card, he she will be asked what letter-card the blank represents. If a player manages to use the seven (7) letter-card in one turn, a special bonus of 20 points is added to the total score. A rainbow letter-card doubles the score in any word it is played on. The player with the highest score won the game. If a tie score is encountered, then the player with the least number of letter-card remaining in the rack is considered as the winner.
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        COLLEGE LIBRARY COLLEGE LIBRARY 2019-09-27 T Ab18 2004 T775 2019-09-27 2019-09-27 RESERVED BOOKS